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Mechwarrior 2 Decomp/Recomp

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Reply 80 of 92, by Mikeyy00

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BEEN_Nath_58 wrote on Yesterday, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Looked into this, shouldn't affect my ports as they rebuild the engine vs just converting it over via hacks to play on newer OSes..

Reply 81 of 92, by Deffnator

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I've forgot to put this too, but menu texts still shows up during menu cutscenes

The attachment Text on cutscenes.jpg is no longer available

Also i'll wait for the mech1 update

Reply 82 of 92, by Mikeyy00

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Deffnator wrote on Today, 01:34:

I've forgot to put this too, but menu texts still shows up during menu cutscenes

The attachment Text on cutscenes.jpg is no longer available

Also i'll wait for the mech1 update

Should be fixed on 1.1.16, may take a few minutes for the Github build to finish.

Reply 83 of 92, by Mikeyy00

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Mikeyy00 wrote on Today, 00:44:
BEEN_Nath_58 wrote on Yesterday, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Looked into this, shouldn't affect my ports as they rebuild the engine vs just converting it over via hacks to play on newer OSes..

Edit: To clarify, I'm not poo poo'ing the existing ways to make the original game work on newer PCs.

Reply 84 of 92, by MalekBrood

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Does Mercs have the dynamic salvage update or is it the base scripted salvage version?

Reply 85 of 92, by Mikeyy00

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MalekBrood wrote on Today, 02:54:

Does Mercs have the dynamic salvage update or is it the base scripted salvage version?

It'll be whatever was in the original version. Edit: It does take cues from the Windows version.. so it might have the dynamic? I haven't play-tested yet.

Reply 86 of 92, by MalekBrood

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It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

Reply 87 of 92, by Mikeyy00

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MalekBrood wrote on Today, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Reply 88 of 92, by BEEN_Nath_58

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Mikeyy00 wrote on Today, 00:08:
BEEN_Nath_58 wrote on Yesterday, 18:19:

HG1 and GBL has some "negative thread" error. You might run into it sometime

Can you give me more details here?

It often happens when you launch the mission during the video mode transition. I think I got it to happen more with Single core affinity, but that's the extent my memory goes

previously known as Discrete_BOB_058

Reply 89 of 92, by Deffnator

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Mikeyy00 wrote on Today, 04:21:
MalekBrood wrote on Today, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Just one thing, Dynamic Salvage breaks some scripted salvage rewards, the big one being the ancient star league cache.
https://www.sarna.net/wiki/MechWarrior_2:_Mer … /Blood_Cauldron

Reply 90 of 92, by Mikeyy00

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Deffnator wrote on Today, 12:57:
Mikeyy00 wrote on Today, 04:21:
MalekBrood wrote on Today, 03:41:

It seems only the Win 95 version of Mercs patched to v1.1 and the Titanium edition support dynamic salvage. It's a shame DOS doesn't, as being able to leg a mech and salvage it almost complete was great fun, as opposed to just getting a pre-scripted set of salvage. It also made the economy in Merc Commander a lot more interesting.

I'll add dynamic in. Should be on the next build.

Just one thing, Dynamic Salvage breaks some scripted salvage rewards, the big one being the ancient star league cache.
https://www.sarna.net/wiki/MechWarrior_2:_Mer … /Blood_Cauldron

It's been added to latest build, but you can toggle it off. Requires some extra files off the Titanium disc, so update your install if you want it.

Readme still needs to be updated to mention the new files, will do so shortly.

Reply 91 of 92, by MalekBrood

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Can the toggle be used during a playthrough or only from the start of a new game? I'm just wondering if it can be toggled off before the Star League cache misson, so you can get it, then toggle it back on afterwards.

Reply 92 of 92, by Mikeyy00

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MalekBrood wrote on Today, 17:16:

Can the toggle be used during a playthrough or only from the start of a new game? I'm just wondering if it can be toggled off before the Star League cache misson, so you can get it, then toggle it back on afterwards.

You can turn on or off whenever you want. It checks on mission end if you had it on or off.

Possible edge case: if you save during a debrief that has wrecks waiting, those wrecks are saved with it. Load that save later and the Salvage button comes back for that debrief, even if you’ve turned the setting off since. It only affects that one debrief.