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RReady Alpha November, 12 2026 (untested build)
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https://nirvtek.com/downloads/RReady.Alpha.20 … 2.001.Nascar.7z
MD5: d204080d05098694b4ff31c2fad37008
- Nascar Racing (1) This should fix not being able to enter driver info or a race without heading into a garage.
- Magic carpet should run at full speed (25 fps). Some textures may be corrupted from time to time. The slowdown was caused by my custom bitset class for detecting writes to VRAM. The granularity for this game has been reduced to 256 byte blocks, which makes the test for modified bytes within an address range 8 times as fast. This is done for every single texture every single time a polygon is rendered.
The current source including the register handling for 3DBVLB detection, and Speedy3D rendering conversion is attached. They're in a very rough state. VLBPageHandler.h has the source for the register functions for the GIGi. CGL.h and CGL.cpp contain the current 3DBPCI routines, some of which are used by VLBPageHandler. 3DBlasterVLB.cpp contains the ISA PnP and interrupt triggering code.