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RReady (Rendition Verite & CGL wrapper) Test Build (Alpha 1)

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Reply 3540 of 3549, by robertmo3

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sharangad wrote on 2026-11-10, 09:49:

Is the starting position supposed to be the same for both software and VLB carpet.exe?

i don't know, probably yes - you can more less tell that by looking on the map and compare both versions.
there is a spell in front of you so if you just bow down and move forward you shold hear the sound of collecting it

Reply 3541 of 3549, by sharangad

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robertmo3 wrote on 2026-11-10, 10:50:

there is also a readme for all the tools there (mostly for 24fps patch)
https://github.com/raincz/mgcarpet/blob/maste … tools/README.md

Thanks!

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3542 of 3549, by robertmo3

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sharangad wrote on 2026-11-10, 09:49:

Magic Carpet, part of the HUD near the health bar flickers and disappears. I don't know if this is normal?

check how it is in software. the 3 icons of wizard, heart and ball flicker to (i think) signal you are invincible for some time. later when you become vincible they should stop blinking.

Last edited by robertmo3 on 2026-11-10, 11:36. Edited 1 time in total.

Reply 3543 of 3549, by robertmo3

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sharangad wrote on 2026-11-10, 09:49:

Moving the mouse always seems to spin to the right, something's off with Dosbox-Rendition.

try using fixed amount of cycles and don't change them while in game
maybe something to do with joystick (disconnect/disable it)

Reply 3544 of 3549, by sharangad

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robertmo3 wrote on 2026-11-10, 11:21:
sharangad wrote on 2026-11-10, 09:49:

Moving the mouse always seems to spin to the right, something's off with Dosbox-Rendition.

try using fixed amount of cycles and don't change them while in game
maybe something to do with joystick (disconnect/disable it)

I'll try that. It happens when I move the mouse.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3545 of 3549, by sharangad

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robertmo3 wrote on 2026-11-10, 11:21:
sharangad wrote on 2026-11-10, 09:49:

Moving the mouse always seems to spin to the right, something's off with Dosbox-Rendition.

try using fixed amount of cycles and don't change them while in game
maybe something to do with joystick (disconnect/disable it)

The mouse problem turned out to be [sdl]autolock. The Dosbox taskbar icon kept getting highlighted, so I disabled it to see if it fixes things. Now the mouse works.

Joystick was already disabled and lowering cycles down to 20,000 and 30,000 lowered the framerate, but not the mouse scrolling in one direction problem.

Now for the sprite problem.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3546 of 3549, by sharangad

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Magic Carpet with sprite rendering, the fix for the sprites kills performance:
https://youtu.be/9O4bZ3JIZT4

It reuses the same part of VRAM for each sprite, overwriting it many many time each frame. I had to turn down the tracking speed on my trackball to get the controls usable, along with capping the framerate to 25 fps.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3547 of 3549, by sharangad

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*****************************************
RReady Alpha November, 12 2026 (untested build)
*****************************************
https://nirvtek.com/downloads/RReady.Alpha.20 … 2.001.Nascar.7z
MD5: d204080d05098694b4ff31c2fad37008

- Nascar Racing (1) This should fix not being able to enter driver info or a race without heading into a garage.
- Magic carpet should run at full speed (25 fps). Some textures may be corrupted from time to time. The slowdown was caused by my custom bitset class for detecting writes to VRAM. The granularity for this game has been reduced to 256 byte blocks, which makes the test for modified bytes within an address range 8 times as fast. This is done for every single texture every single time a polygon is rendered.

The current source including the register handling for 3DBVLB detection, and Speedy3D rendering conversion is attached. They're in a very rough state. VLBPageHandler.h has the source for the register functions for the GIGi. CGL.h and CGL.cpp contain the current 3DBPCI routines, some of which are used by VLBPageHandler. 3DBlasterVLB.cpp contains the ISA PnP and interrupt triggering code.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3548 of 3549, by sharangad

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Flight unlimited: terrain texturing working correctly now:

https://youtu.be/taWeg8vnu4Q
(Also at:https://www.patreon.com/Rready/posts/3d-blast … ntent=join_link)

- Sky and sun spikes/rays don't work.
- Performance in in-cockpit view chugs a bit.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready

Reply 3549 of 3549, by sharangad

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https://nirvtek.com/downloads/RReady.Alpha.20261113.001.7z
MD5: 831bc039baa9451c2482219fab49efdf

- Magic carpet texture glitching should be fixed and performance should be good.
- Flight unlimited, terrain rendering should be correct. Mouse lock prevents menu navigation with mouse.
- All previous Nascar fixes.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda\
https://patreon.com/Rready