First post, by rumbadumba
Some things have been puzzling me, I wondered if someone more knowledgeable could help (I think I maybe knew the answers once upon a time):
- do modern sound cards with A3D support do basically what an Aureal Vortex 2 would do? In other words, if I get an X-Fi can it replace the A3D functionality of a Vortex 2 without loss of quality?
- my perception was that glide rendering often looked better than directx rendering (eg. diablo 2). Does that make sense? Does it depend on the game? What about opengl vs glide?
- what's the relationship between glide and opengl? Is/was glide a subset of opengl (or am I getting confused by the opengl32.dll from 3dfx)?
Reason for these questions is I am wondering what bits of hardware I can rationalise, without rebuilding the system several times and trying to remember how things looked and sounded on different hardware (though I guess if I can't recall differences they aren't big enough to worry about).