First post, by DosFreak
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PC Gamer's Editor-in-Chief, Kristen Salvatore, has finally gotten tired of waiting for the gold master version of a game from th […]
PC Gamer's Editor-in-Chief, Kristen Salvatore, has finally gotten tired of waiting for the gold master version of a game from the publisher before green lighting it for review. They were left with the problem of having their reviews show up in the magazine months after the game has been released. She has adjusted their review policy in an effort to rectify this situation.
Quote:
So, let it never be said that I don’t own up to my mistakes. We’re tweaking the policy so we can get the best information to you in the timeliest manner: PC Gamer will only review finished game code, meaning code that the game’s developer has deemed finished and reviewable, and we will review MMO and multiplayer-only games in a setting that replicates the consumer experience, which we’ll create, if we have to. Developers have no incentive to give us unfinished code and call it finished—after all, we’ll continue to harsh on any problems we find, and we do not re-review games. And, as we learned while reviewing Left 4 Dead this month, you don’t need to play a multiplayer game with unseen strangers to find out if it’s a good game—you just need to create a situation that replicates the one you’d get at home.I wonder what effect this will have on the DRM Alerts they imbed in their reviews? As Kristen says, developers have no incentive to give them unfinished code and call it finished. But publishers certainly have an incentive to not include the final version of the DRM on the "reviewable" copy of the game.
Who the hell reads magazines anymore? and after this who should even visit the website?