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First post, by krank

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I stumbled upon quite a mysterious error the other day...

I am a big fan of I-war (Independence War), although I have never seemed to have the time to pley it... Anyways: I own both the original I-war and the I-war: Defience edition (the one that supports 3d-cards and includes the Defiance addon).

I try to run these in WinXP.

What do i get?

The OLD, unfixed, prepatched, I-war works like a charm. No problems.

The NEW, patched, shiny version - crashes right after the intro. I am not complaining, since I can still play the game (albeit only in 640*480 software), but one day or another, I'm going to want to play Defiance... And that has the same problem, being based upon the new, patched and shiny version of the game engine...

Reply 2 of 18, by krank

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I have tried the compebility modes in XP ('95, '98, and so on...)

I can't seem to find an "emulate DX-something" in the ACT, either...

I've tried both DX9 and 9a... And I recall it didn't work in dx8, either...

Reply 3 of 18, by Nicht Sehr Gut

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Originally posted by krank I am a big fan of I-war (Independence War),...The OLD, unfixed, prepatched, I-war works like a charm. No problems.

The NEW, patched, shiny version - crashes right after the intro. I am not complaining, since I can still play the game (albeit only in 640*480 software),...

Yes, I remember that's what "Dayton's Misc" described back when it was mainly a GeForce site (before becoming the console-fan site it is now...).
http://web.archive.org/web/20010618014654/htt … force_frame.htm

Independence War
Don't apply the patch for the game, only works with the original version.

Independence War: Deluxe Edition
The game comes patched, so the above fix doesn't apply. The only way to get the game to run is to run it in a window using the -w switch.

Also found this:
"You should be able to run full screen by running 'program files\DirectX\DXDiag.exe' and disabling DirectDraw Acceleration under the 'Display' Tab."
Although I have my doubts as to how well that one would work.

This might be a good title on which to try OpenGlide for WinGlide emulation.

Reply 5 of 18, by Schadenfreude

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Hmm...

Supports Glide? Use Glidos or OpenGlide

Supports Direct3D? Use Direct3D-OpenGL wrapper if nnecessary

Supports OpenGL? Use OpenGL-Direct3D wrapper if necessary

But problem is DirectDraw? Pray for ACT patch or compatibility modes or qfixapp!

Does error have mssage? display... or does it just crash??

We need ACT gurus here - we should round some up!

Reply 6 of 18, by Nicht Sehr Gut

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Originally posted by Schadenfreude Supports Glide? Use Glidos or OpenGlide

No GliDOS, it's a Windows title.

Supports Direct3D?

No.

Supports OpenGL?

No.

It's Winglide only. Unless, of course, everyone made the same mistake as Final Fantasy 7 and just presumed it was WinGlide when it was really D3D.

It also has the following caveat:
'Voodoo Rush' graphics cards not supported.

But problem is DirectDraw? Pray for ACT patch or compatibility modes or qfixapp!

I'm still suspicious of that one. If you disable acceleration, how can it still be 3d-enhanced? Odds are it just forces the software mode to kick in.

Appears that OpenGlide is about the only hope.

Reply 7 of 18, by krank

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have, as of yet, been completely unsuccessful in my attempts to uncover any error message. There is no log file (that I know of), and NO simple message boxes. I get a black screen, then a grey screen with the correct cross-shaped cursor, and then it's out. And that happens REALLY fast.

Reply 8 of 18, by krank

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I have now tried OpenGlide.

It works - sort of.

I get graphics, and the game doesn't crash... but it will only run in windowed mode (as in, I can't get it to switch to fullscreen at all), and the graphical glitches are horrible.

It'd be nice to find something within ACT to "disable DirectDraw acceleration" for a single piece of software... After all, it isn't as if this is the only game that requires it... I think mainly of UFO, TFTD and Simon 1 & 2 (all windows versions - for dx2 or something).

I don't care if I have to run it in software mode, I-war's engine was developed to look great without hardware acceleration. I seem to recall somebopdy on the design team saying they didn'ät want to use hardware acceleration, vecause of the standardized way everything looked... And it did, at the time. Everything looked like the exact same 3d-engine...

Reply 9 of 18, by Schadenfreude

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krank wrote:

I have now tried OpenGlide.

Latest version?
http://openglide.sf.net

It works - sort of. I get graphics, and the game doesn't crash... but it will only run in windowed mode (as in, I can't get it […]
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It works - sort of.

I get graphics, and the game doesn't crash... but it will only run in windowed mode (as in, I can't get it to switch to fullscreen at all), and the graphical glitches are horrible.



...
Send copy of game to Paul and Fabio, or tell where to find/buy game.

Did Craig send I-War, Paul? 😀

Also try eVoodoo. It might be better.
http://evoodoo.emulation64.com
And then here for update patch not on their site:
http://www.emulation64.com/forums/getfile.php?postid=122024


It'd be nice to find something within ACT to "disable DirectDraw acceleration" for a single piece of software... After all, it isn't as if this is the only game that requires it... I think mainly of UFO, TFTD and Simon 1 & 2 (all windows versions - for dx2 or something).



Read:
http://www.uksecurityonline.com/husdg/windows … /directdraw.htm
http://www.uksecurityonline.com/husdg/windows … /sandboxing.htm

But what be best is a way to press a key and disable on the fly, then press a key to enable again.

There MUST be a way in ACT, I just have not seen it - time to post

With UFO and TFTD, see:
TFTD - http://www.xcomufo.com/x2dl.html
UFO - http://www.xcomufo.com/x1dl.html
better solutions than disabling DirectDraw.

For Simon 1 & 2, try SCUMMVM (yes, it is not SCUMM-engine game - but that may not be important soon. SCUMMVM has plans for adding non-SCUMM games, like B.A.S.S. and PuttPutt kiddie games. Simon is already supported mostly (they can get 80% complete)
http://scummvm.sf.net


I don't care if I have to run it in software mode, I-war's engine was developed to look great without hardware acceleration. I seem to recall somebopdy on the design team saying they didn'ät want to use hardware acceleration, vecause of the standardized way everything looked... And it did, at the time. Everything looked like the exact same 3d-engine...



POD is kind of like that in a way.

Reply 11 of 18, by krank

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Snover: Yes, yes... I-war Defience isn't in there - not as far as I have noticed.

Schadenfreude: I dl'ed the latest one from the sourceforge site... 0.9 alpha, isn't it?

About SCUMMVM: Yes, I know - I am already an avid fan and user of said engine... It Simply Rocks. As for the X-coms, I had those solutions as well - I have travelled the web a lot, trying to stitch my old games into something playable on my not-quite-so-new and shiny Celeron 1ghz WinXPcorp...
I was merely trying to make a point, which is this:

It would be great if there was an ACT command for "Disable Software Acceleration", or at least some sort of standalone wrapper (like for UFO & X-com, but more general and cusomizable)... Boy, that'd be clumsy... But anyways, such a wrapper (or ACT command) would surely solve quite a lot of problems.

Reply 12 of 18, by Targaff

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Defiance is there insofar as Independence War (I-War) is listed - I know, because IIRC I was the one who added it. Since the list is regarding Glide compatibility and the same updated engine is used for Defiance as for the patched I-War, there's little point listing it twice since the same things would apply.

It's nice to see someone else looking into this game, incidentally; I've actually bought the thing a total of 3 times over the years! I'll also hopefully have the chance to do some testing with it within the next couple of weeks, so I'll report back if I have any success.

Note to self: must come here more often, must not have to read back 3 months of posts...

Reply 13 of 18, by Targaff

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Said I'd get around to it 😉

I figured it needed testing most in full screen, so I stuck to that. Unfortunately I had zero joy with OpenGlide (using 009rc5), it just exited on me after the intro vids with no apparent error. eVoodoo didn't even get that far, giving an error in the renderer when I started it. Zeckensack's, OTOH, ran the intros, sort of ran the menus (no 3d items in it), and entered the game - you coudln't see anything from the initial seat but if you changed to the captain's seat you could fly it perfectly. However, it crashes after exiting the first scenario...

I'll put some more time into this at some point.

Reply 14 of 18, by Schadenfreude

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I found this to be informative - the only posting I've seen anywhere about successful execution of I-War (original, not extra crispy) under a Glide wrapper.
http://google.com/groups?selm=7i3cr...0nnrp1.deja.com

Perhaps the switches and settings mentioned can help get OpenGlide working with it.

Also, try reverting to OpenGlide 0.08 and see if that helps. There's been a few comments how 0.08 seemed more compatible.

Reply 17 of 18, by jamppa

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I got I-War Defiance working with Glide wrapper few days ago. It works great with zeckensack's Glide wrapper, http://home.t-online.de/home/zsack/glide_wrapper/index.html with my Radeon 9100 + Cat 3.7 at least.

I had to choose Voodoo 1 mode in the game's launcher and I have configured Glide wrapper to emulate 4 megs voodoo card, with 8 megs everything seems to slow down in the game.

Hope this is happy news for I-war fans.

Reply 18 of 18, by Stephen Robertson

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Thanks for the tip!

I was the lead designer for I-War Defiance, and I've been looking for a decent glide wrapper that runs the game for quite a while.

I've now got the game running *perfectly* on my spare PC at home - AthlonXP 1800+, Radeon 8500, Win98, and nearly perfectly on my Work PC - P3 800, Radeon 8500, W2K.

It's wonderful after all these years to be able to play a game I worked on it its full 3D accelerated glory.

Thanks again!

-- Steve
Stephen Robertson