Carmageddon Splat Pack has been playable with Glidos for me. This is not the one included in Max Pack set though; I bought Carma and Splat Pack separately. Anyway, I notice this texture glitch seems to depend on the camera angle.
*click on the pictures to view in full 1280 x 1024 res*
In this picture, most of the textures are fine, except the ones in the far distance. As a side note, increasing the YON seems to help prevent this glitch from appearing on close textures - this is basically the draw distance. Use the Edit Mode cheat to increase the scenery cut-off far beyond what the Options menu allows. It will stay after you exit the game - just don't adjust it in the normal Options menu after doing so, or it will reset back.
And in this picture, I turn the camera just slightly, and all the textures glitch again.
So I definitely have this texture issue with some objects. This does make certain tracks, such as Drown in the Sumps, unplayable. The streets and almost all the wall textures are entirely black. Other tracks, like Armourgeddon are definitely playable, but hard to see in some areas. Some lucky places, like the ones featured in Slayride or Totally Twisted, have absolutely no texture problems, except very minor ones on the race arrow signs.
The extra draw distance can make this game look very beautiful in fact.
Just my input on Glidos and Carmageddon. Other words, it's awesome. 😁