First post, by felipe.sanches
Pinball Fantasies uses 2 palettes simultaneously (top half and bottom half of the screen) in its intro screen but dosbox does not render it properly.
I have tryied machne=vgaonly but it did not fix the issue.
Pinball Fantasies uses 2 palettes simultaneously (top half and bottom half of the screen) in its intro screen but dosbox does not render it properly.
I have tryied machne=vgaonly but it did not fix the issue.
dosbox version?
on irc he said CVS
Water flows down the stream
How to ask questions the smart way!
An interesting side-effect is that you see the wrong palette for the lower picture on the screen, but a screenshot taken by DOSBox (Ctrl-F5) has the correct palette for the lower picture.
screencap uses the palette set at the start of the screen or so, whereas the
displayed one might be different. ripsaw did you use a cvs build along with
the vgaonly opion?
I used my own build of (fairly) recent CVS with svga_s3. I just now tried it with vgaonly and the palettes are working correctly. I thought the OP said that it had been tried... guess not.
Well he tried it on some 0.65 build so guess what's wrong...
maybe he typed
machine=vgaonly inside dosbox.
machine is one of the settings that isn't changable during runtime
Water flows down the stream
How to ask questions the smart way!
maybe he typed
machine=vgaonly inside dosbox.
machine is one of the settings that isn't changable during runtime
yes.
Now I tried setting -machine vgaonly in the dosbox command-line and it worked. Thanks.
So, the bug report is: please report to the user when a certain settings parameter is not configurable during runtime.
Thank you very much for this bug report!!!
I have written a patch that fixes this behaviour.
But I am not used to CVS. Is there a way do create a patch just like "svn diff > my patch.diff" does ?
cvs diff -u 😁
Here is the patch!