Reply 60 of 73, by Glidos
A few changes:
- fix a bug where lfb texture size is still assumed to be 1024 pixels (texture coordinates)
- use smallest possible lfb texture size *
- preserve window/fullscreen mode for SDL aplications (override config setting)
* hey wd, int_log2() incorrectly calculates size when the size is exactly pow 2. It will return 1024 when size is 512 for example 😉
Ok, sorted. Sorry about the delay.