First post, by mirekluza
It seems that recently a <censored> hacker was at work on Vogons. Apart from other things he probably deleted the original "AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)".
I hope that moderators can recover it somehow, but if not, I will try to make a new one with all informations as in the old one.
(If the old thread is recovered, I will delete this one).
At the beginning I post the ZIP with the cached content of the thread as it was on 12th January 2009 (thanks to Google and DosFreak). It is in MHT format (use Opera or the Internet Explorer to view it). The important attachments will be posted below (I hope I have backuped everything locally, but as far as I know these things are not anywhere else on Internet).
What is AESOP engine?
The both "Eye of Beholder III" and "Dungeon Hack" games from SSI use one game engine (though modified in each case) called AESOP/16. This was a game engine using object oriented language made by John Miles.
I managed to persuade him to release the source code for the AESOP/32 (improved version of AESOP engine planned for release as a patch for EOB 3 - though this release probably never appeared). I compiled the sources and was able to make the "EOB 3" run with it. It is playable though not tested much.
I also made the DAESOP utility enabling to disassemble the AESOP engine bytecode, extract/replace resources, convert original EOB 3 files for AESOP/32 etc.Only future tells whether something usefull comes from it... Personally I would like to see for example a native port of "EOB 3" for some mobile platforms...
At the moment Darke from Exult team plays with the engine...