RaVeN-05 wrote:What happened with sky in blood?
there too have lines even in glidos.
You added trilinear filtering but in far range it drop out.
One Unit Whole Blood version preconfigured for glidos doesnot have
last episode (post mortem) and doesnot have some alternative weapon attack. This 3dfx is BETA, this is more stable than Alpha? (but alpha contain full blood version).
I am use OpenGL in glidos but border blinking(((
RaVeN-05 wrote:Why resolution 640x400 doesnot exist?
Blood game default have 320x200 - if use 640x400.
We scale all 2d images by 2 and this looking clear and nicer!
Even if possible add GL_TEXTURE_NON_POWER_OF_TWO
this would be awesome =0 (reduce memory usage and improve image quality for non power of two images)
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