I want to build experimental SVN version of dosbox, but cannot find patches like PhysFS etc. and some of patches seems to be quite old like Direct3d and glide, seem a 0.73 build with them is newer.
Can anyone send me newest possible versions ?
Virusek wrote:Setting SDL_VideoDriver=windib fix this, but seems there is a SDL patch to this fix this error.
Virusek wrote:Also I create reverse diff from gulikoza's newest build source and dosbox 0.73 but there are many rejects if applied to SVN sources ... Now fixing it manually ...
Basically what I did in my SDL build is force windib when d3d is used. There's no advantage of using directx when D3D is used since it handles the drawing by itself and ddraw surface just gets in the way...
SDL_QuitSubSystem(SDL_INIT_VIDEO);
putenv("SDL_VIDEODRIVER=windib");
SDL_InitSubSystem(SDL_INIT_VIDEO);
sdl.desktop.want_type=SCREEN_DIRECT3D;
Yeah...I'm thinking the same thing Might get around to actually fixing it one of these days
So this can be done in dosbox ?
Do you have OpenGL-HQ patch for SDL that builds on Visual Studio ?
DOSBox svn r3623 UBER BUILD v1
WARNING: This is EXPERIMENTAL build, use at your own risk !!!
WARNING: This build will NOT work without SSE2 support !!!
System Requirements:
CPU with SSE2 support
DirectX Redist 43 (June 2010) from:
http://www.microsoft.com/downloads/details.aspx?FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d&displaylang=en
Visual Studio 2010 Redist(x86) from:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
Included Patches:
All patches from gulikoza's build:
coreswitch, direct3d, glide, mt32, openglhq, physfs, NE2000, printer and oplpassthrough
Updated Glide patch by gulikoza to 24.11.2009
SDL_sound support
Some other small fixes (mostly VS2010 compatibility fixes)
Used libraries:
DirectX SDK 43 (June 2010)
OpenGlide 0.09rc9
Glide Router (glide2x.ovl) by gulikoza
SDL 1.2 hg r4567 with patches [directx fix and OpenGL-HQ]
SDL_net 1.2.7
FreeType 2.4.1
zlib 1.2.5
libpng 1.4.3
physfs 2.1.0 hg r1089
WinPCAP 4.1.2 (only headers)
SDL_sound 1.0.3 with compiled in:
libogg 1.2.0
libvorbis 1.3.1
libflac 1.2.1
smpeg svn r389
Build enviroment:
Microsoft Visual Studio 2010
MSYS with MINGW TDM-GCC 4.5.0
OPEN WATCOM 1.9
Notes:
D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY flag is pass to
ID3DXEffectCompiler::CompileEffect fuction for ps 1.x support
Only SDL 1.2 library is build using MINGW (because OpenGL-HQ patch is not compatibile with VS).
Compiler options are:
For MSCL: /Ox /Ob2 /Oi /Ot /Oy /GT /GL /GF /MD /arch:SSE2 /fp:fast
For MINGW -Os -pipe -march=i686 -msse2 -lto
SwissCM wrote:It appears that glide is broken. The latest gulikoza build works however yours either crashes completely whenever glide is activated, or when running dgvoodoo it flashes "glidedll out of memory" for a split second and games don't detect it.
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