Reply 20 of 44, by Dominus
- Rank
- DOSBox Moderator
The horns in DX11 have more polygons than those in DX9, but I wonder who actually pays attention of such details, especially in the middle of furious gameplay. This ain't FSAA, y'know!
First, as others pointed out, if this (horns polygons) were the only example of Dx11 benefits this DX11 bashing would be right. And second these polygons benefits on their own don't give much but alltogether it is enriching the view, enhancing the atmosphere. No one is countng polygons while playing but subconciously you will probably enjoy the more details.
You could even escalate it and bring out old dos games like Ultima 3 (especially the 3D dungeons) and on comparison to DX11 say "I wonder who actually pays attention of such details, especially in the middle of furious gameplay" 😀