First post, by Spa8nky
Spa8nky
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Hi folks,
I've written an HLSL shader for producing evenly spaced scanlines on an HDTV (tested in 1080p):
/*Copyright (C) 2010 Rhys J. PerkinsThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*///// 2D Scale Effect File//// Point Sampling//#define LINES_ON 1.0#define LINES_OFF 1.0#define OFF_INTENSITY 0.5#include "Scaling.inc"// The name of this effectstring name : NAME = "Point Sampling";float scaling : SCALING = 2.0;//// Techniques//// combineTechnique: Final combine steps. Outputs to destination frame bufferstring combineTechique : COMBINETECHNIQUE = "Point";//// Vertex Shader Output//struct VS_OUTPUT{float4 Position : POSITION;float2 UV : TEXCOORD0;};//// Vertex Shader//VS_OUTPUT VS(float3 Position : POSITION, float2 TexCoord : TEXCOORD0){VS_OUTPUT Out = (VS_OUTPUT)0;
Out.Position = mul(float4(Position, 1), WorldViewProjection); // Matrix multipliyOut.UV = TexCoord;return Out;}//// Pixel Shader//float4 PS (in VS_OUTPUT input) : COLOR{// Adjust pixelRatio in multiples of 0.9 (derived from 16:9 / 16:10 ratio)// This will adjust the thickness of the scanlinesfloat pixelRatio = 2.7; //1.8; //0.9;float intensity = (input.UV.y * SourceDims.y * pixelRatio) % (LINES_ON + LINES_OFF);intensity = intensity < LINES_ON ? 1.0 : OFF_INTENSITY;return tex2D(SourceSampler, input.UV) * intensity;}//// Technique//technique Point{pass P0{// shadersVertexShader = compile vs_2_0 VS();PixelShader = compile ps_2_0 PS();AlphaBlendEnable = FALSE;ColorWriteEnable = RED|GREEN|BLUE|ALPHA;SRGBWRITEENABLE = FALSE;}}
DosBox is unable to produce evenly spaced scalines using the tv2x shader in fullscreen mode on my HDTV. This shader fixes that.
It should be noted that I have tested this using ykhwong's 2010-12-25 SVN build for Windows.
I hope somebody else finds it useful.
Thanks,
Rhys