Reply 300 of 964, by ripsaw8080
- DOSBox Author
The sound effect timbre called "Potion" in Rex Nebular is not working correctly. It's a high-pitched ringing tone combined with a ratcheting sound... hard to describe. Supposed to be some sort of klaxon, but is only a low rumbling in the emulation. It sounded the same in the May 5 build.
Potion is used in the damaged engine room of Rex's spaceship, where there is a veritable symphony of sound effects. I made a capture that contains all sysex messages, but other types of messages are limited to channel 3 in order to focus on Potion. The sound gets louder as Rex approaches its source, and I've corrected the panpot with a midi.cpp hack.
Rex Nebular, like the SCI remake of Space Quest 1, is one of those games that requires you to physically swap the left and right channels on the MT-32 output to get correct positioning because there is no compensation in software for the MT-32's backward panpot controller. Is there an option to invert panpot in the emulation? If not, it could be useful in some cases.