I've been using dosbox v74 svn build 20110705. As an enduser, what attracted me to this build, was the save/load game feature. Been gaming for many years and have simply avoided certain games because of frustration at not being able to save at any given point, and having to return to the beginning of level, or worse. I'm sure you've all experienced this , and might have even caused certain objects to become airborn at great velocity. I know I have. In anycase, a game from maybe ten years ago, which was eventually converted from dos to win to 3dfx was " montezuma's return" . This particular game had super graphics for the time, decent sound, and gameplay etc etc. It was just plain ole' fun, until... you used all your continues or fell in lava, or experienced one of the many excruciating deaths. And thereby had to reload from start or beginning of level. As I've said, avoided this game, even though it was very cool, but also very frustrating. Then we have dosbox, "wow", and then we get a feature that will allow saving, and loading. "double wow"
Ok, so now we get to the point of this post. Yes I've been playing montezuma's return, abandonia's version, which includes the dos version and the windows version. Of course I'm playing the dosversion. Fantastic, enjoying it so much, and having so much fun. Total immersion. except... for 1 very annoying bug. The game saves/ loads/ saves again/ loads again, and allows different slots which is even better. but... often after loading, the sound drops out. sometimes by restarting the game, not dosbox, it picks up again, after you reload the saved game. sometimes not. Sometimes by reloading dosbox it works. sometimes not. As I've stated, I'm only an enduser, have no real knowledge of programming. Have tried many different configs with dosbox, but the problem still occurs. Of course if I don't reload a saved game during gameplay, the sound never drops out. Only on a load. Was wondering if anyone had a clue, or a clue and a solution, that someone like myself could understand and possibly implement. If not?? , then thanks for listening to my lengthy discussion of an era past tense, but still very much alive to many gamers such as yourselves. Later