First post, by hifidelitygaming
Another thread mentioned Dungeon Keeper used a custom soundfont which only worked on awe32/64...
Is there a way to emulate that on other machines (to include hacks and workarounds, ie if it was triggered by general midi, then a program like BASSMIDI could load the proprietary soundfonts used if the game could be tricked to recognize it as an awe32) or is a hardware awe card required?
Did any games specifically demand an AWE (not routing thru midi but directly accessing it)?