Reply 60 of 185, by leileilol
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Since you own a Viper II I believe can you dig out s3quake3 for me? It's just a modified q3test.
Since you own a Viper II I believe can you dig out s3quake3 for me? It's just a modified q3test.
wrote:Since you own a Viper II I believe can you dig out s3quake3 for me? It's just a modified q3test.
It's not on the demo CD that came with the card and I can't find S3Quake3 online for download anywhere. 🙁
Loads of S3 Savage3D captures. It's a surprisingly usable card, particularly compared to any Virge. Although I imagine the fact that I have the advantage of drivers with lots of revisions behind them is coloring my opinion. 😀
https://www.youtube.com/playlist?list=PL995DE … eature=view_all
wrote:Since you own a Viper II I believe can you dig out s3quake3 for me? It's just a modified q3test.
Found the maps but have not located DMMQ3.exe yet.
http://web.archive.org/web/20000619023146/htt … &sub_menu=files
On another note, check out the Savage3D video of Unreal with S3TC maps. And I also found Quake2 S3TC stuff! (video coming soon)
Do you have Destruction Derby for the S3 Virge? I've always been wondering how the game looks 3D accelerated.
wrote:Loads of S3 Savage3D captures. It's a surprisingly usable card, particularly compared to any Virge. Although I imagine the fact that I have the advantage of drivers with lots of revisions behind them is coloring my opinion. 😀
That may be part of why I remember my Rage Pro working well too . . . we originally got it around 1998, but I used it well into the early 2000s, with my dad adding useful patches/updates. (including some beta ones -but that was mostly for DVD support, which wasn't officially provided for the PCI Rage)
Years ago, while working with a old notebook with a Rage Mobility, I found a site with a lot of info about the various available Rage Pro drivers, including which ones to use for specific situations and what features they support.
http://www.oocities.org/ziyadhosein/index.html
wrote:Do you have Destruction Derby for the S3 Virge? I've always been wondering how the game looks 3D accelerated.
Nope don't have it. It sounds like it might be worth trying to find though...
http://www.youtube.com/watch?v=mDAWa6bVt2M
Slightly on the self-promotional side, but this helped me understand more about the PCX2
which brought me to put up a new project goal for my game...... SUPPORT THE PCX2
also swaaye, in your Mystique video, particularily in Jedi Knight, is that a subtract blend for the tint? Does Mystique also support additive?
wrote:also swaaye, in your Mystique video, particularily in Jedi Knight, is that a subtract blend for the tint? Does Mystique also support additive?
I dunno. I could set it up again and get a feature list out of Aida/Everest. Or see what 3D Winbench tests show.
The problem with the Matrox Mystique/Millennium II though is that they are very prone to lock ups in 3D. I've had this problem on both my 815 and 440BX boards. Blech. It might be something with DMA. There's lots of retro chat about it on Google Groups.
It might be a PNP issue too. In 1998 i've had a lot of PCX2 freezeups because of that.
I should also mention there's unique MiniGLs for Mystique, PowerVR and Virge in the Crime Cities demo done by Techland themselves. If you ever get around to trying those cards again you could play with those. I know the PVR MiniGL "works" with Q3A and MDK2 😀
wrote:Do you have Destruction Derby for the S3 Virge? I've always been wondering how the game looks 3D accelerated.
Nope don't have it. It sounds like it might be worth trying to find though...
It is, it may look way better than the original game. It runs in 512x384x16 vs 320x200x8. I think it comes on the same CD which has Descent 2. I'm dying to see this.
wrote:I think it comes on the same CD which has Descent 2. I'm dying to see this.
This is true, I own it and even both games share CD audio tracks. Descent 2's are abridged.
Descent II: The Infinite Abyss ? That's the one that includes Destruction Derby as well? If it is, then Underground Gamer has it, but I don't have an S3 Virge to test it out. I could give the link for anyone who wants to try it out, but I don't know if this is allowed here.
Destination Quartzon, and the one that came with the Stealth 3D 2000 was a mix of a game and driver disc.
D2 Quartzon came with some Voodoo1 cards too. I have the Righteous 3D edition.
There is a Virge patch for the regular DOS version so I can do that.
wrote:I should also mention there's unique MiniGL Virge in the Crime Cities demo done by Techland themselves. If you ever get around to trying those cards again you could play with those.
I tried Crime Cities demo on both Virge 325 and GX and could not get the S3D GL working with either card. I even tried a few different drivers but it freezes then loading a map. D3D does work but I'm not sure it looks right (it's certainly not playable-looking to me).
Swaaye, either my memory is changing, or the list of tests is growing. I will assume the latter, which begs my next questions,
1) What are the eventual plans for this fantastic archive of test video?
For example, will you be gradually adding more games and more graphic cards? Perhaps the top 100 games from 1994-2001 on the top 50 graphic cards? That's only 5,000 combinations, but if you did one test a day, at least you'd finish in less than a generation (or about 14 years). I wonder if anyone would still care about these ancient games in 14 more years?
2) Any plans on adding some obscure cards to the mix? For example,
A) S3 DeltaChrome S8
http://www.s3graphics.com/en/products/class3. … px?productId=12
or
B) Matrox Parhelia
3) As a sick and twisted addition, it would be fun to throw in a VIA C3 1.2 GHz CPU on that Radeon 8500 and run Quake III Arena. In fact, run it on an S3 DeltaChrome S8 so it is an entirely VIA test.
Again, great job here. Having never been much of a game player, aside from Subspace, it is quite interesting to see all of these games for the first time. After seeing the quality of Quake III Arena, it is somewhat painful to watch the older games now.
FYI, Subspace first came out in 1996 by Virgin Interactive, but is now free if anyone is interested. It was renamed Continuum. It only requires DirectX3, so it is great for NT4 installations.
http://www.getcontinuum.com/
Plan your life wisely, you'll be dead before you know it.
but continuum doesn't use a 3d card
and i miss the old subspace fonts/hud
Correct. Subspace is a 2D shooter, but looks pretty damn slick in my opinion. I am definately not requesting that it be part of the 3D accelerator video captures!
It is like Asteroids pumped on steroids. There is one 3D-like effect in there called rolling ship. The game works great on fast 486's (133 MHz+) and also requires an internet connection as you are playing against other online players.
Plan your life wisely, you'll be dead before you know it.
Yep, I've added various Savage3D, NVIDIA NV1 and S3 Virge recordings in the past few days. They are all being added to the big playlist as I upload the videos.
wrote:1) What are the eventual plans for this fantastic archive of test video? […]
1) What are the eventual plans for this fantastic archive of test video?
2) Any plans on adding some obscure cards to the mix? For example,
A) S3 DeltaChrome S8
B) Matrox Parhelia3) As a sick and twisted addition, it would be fun to throw in a VIA C3 1.2 GHz CPU on that Radeon 8500 and run Quake III Arena. In fact, run it on an S3 DeltaChrome S8 so it is an entirely VIA test.
FYI, Subspace first came out in 1996 by Virgin Interactive, but is now free if anyone is interested. It was renamed Continuum. It only requires DirectX3, so it is great for NT4 installations.
http://www.getcontinuum.com/
1) I am occasionally working on new videos. The video collection is growing as new ideas come to mind, plus people here have given me some new ideas on games to try. I have quite a few more old cards to record (3D cards are my main retro interest).
2) Oh there is more to come. 😀
3) I prefer to use an absurdly fast CPU to show the absolute limit of the tested card. The PIII-S at 1050 MHz is already a bottleneck to some degree in some games, like Unreal Tournament and Quake3, and 3DMark2000/2001. The Radeon 8500 would be considerably bottlenecked by the PIII-S even at its 1400 MHz native speed.
I do need to revisit the 8500 + Core 2 setup because the current video is a FRAPS capture. FRAPS incurs synchronization overhead and a significant amount of frame rate is lost in the process. The loss can be tangibly felt while doing the recording.
Will look into Subspace.
wrote:I have quite a few more old cards to record (3D cards are my main retro interest).
MATROX! The Millennium G200, G400 Max, G550, and Parhelia are probably the most interesting (for me). A Voodoo3 3000 and Voodoo5 5500 would also make nice additions. I got my Parhelia 128 AGP for about $20.
wrote:3) I prefer to use an absurdly fast CPU to show the absolute limit of the tested card. The PIII-S at 1050 MHz is already a bottleneck to some degree in some games, like Unreal Tournament and Quake3, and 3DMark2000/2001. The Radeon 8500 would be considerably bottlenecked by the PIII-S even at its 1400 MHz native speed.
Indeed, that is definately how it should be done. The VIA combo box is my attempt to squeeze in an oddball CPU/graphics combo, just to see how the underdog compares on the system level.
Plan your life wisely, you'll be dead before you know it.