VOGONS


v1.19.1 and i810 chipset

Topic actions

First post, by one shot

User metadata

I have tried versions before and after 1.19.1 on my i810 chipset, but they all have 1 or 2 problems. the main problem is the lack of darkened background image when pausing to bring up the inventory wheel in TR (blank background), and broken, unreadable text in the inventory and main / sub menus. This particular version works nearly perfectly. Question: is there a way to download archived installers for past versions? I have it backed up, but was thinking there may be a version I missed that might work even better. OS is Win98SE. Used GLSetup BIG exe file for OpenGL drivers (not web client setup, it didn't seem to be able to connect - still supported?).
Just wanted to say to Paul if he reads this - awsome work! I like to play the levels over again when I'm bored (all TR games) to see how quickly and flawlessly I can run through them, but I find myself pausing now to enjoy the scenery in TR1 all over again.

Reply 1 of 7, by Glidos

User metadata
Rank l33t
Rank
l33t

What seems to work for a lot of people when they get these transparency problems is to use the most recent version of Glidos, but replace the file Glide2x.dll with the one from the "Red Baron" page of the web site. That dll supports older versions of OpenGL.

Reply 2 of 7, by one shot

User metadata

😁
Worked just FAB!; v1.25 up and running perfectly. Thanx! (Also cool that unlock code doesn't have to be re-installed on upgrade!)

Reply 4 of 7, by one shot

User metadata

Did it, and the views are great (especially at 1024x768)! Except now I have the brown color where transparency should be, but only with TextureOveride enabled. 😢

Reply 5 of 7, by one shot

User metadata

Ummm.. to clarify the last post - High res textures show brown, normal res do not. This happens even when just pressing F4 to toggle between the modes. (See attached screenshot croppings).

Reply 6 of 7, by Glidos

User metadata
Rank l33t
Rank
l33t

Aagh! Yes of course: that version doesn't support 16bit chromakeying.

Matthew and I are working on a whole lot of new stuff for texture override, and the next release wont need 16bit chromakeying. If you don't mind waiting a little bit...

Sorry about that.

Reply 7 of 7, by one shot

User metadata

That's okay, I've got to wait for more level texture packs to come out anyway. Excellent work Matthew. I'm looking forward to the rest!