Reply 320 of 1111, by vetz
- Rank
- l33t
I just tested Hellbender, Mechwarrior 2, Croc, Whiplash and Tomb Raider on the following:
Asus P3B-F v1.03 (Intel 440BX chipset)
Intel P3 1400mhz w/ Slot 1 adapter (10.5x133mhz)
1024MB SDRAM CL2
Techworks Aureal Vortex2 SuperQuad
Windows 98SE
Orchid Righteous Voodoo1
Hellbender works (Direct3D), Croc works (Glide), Mechwarrior 2 (Glide) works, but Whiplash and Tomb Raider crashes at the start when the 3DFX logo is supposed to show up. Seems Windows games works at 133mhz, but DOS crashes.
Also I would not recommend playing 800x600 in Mechwarrior 2 on the Voodoo 1.
First off, the increased resolution is not worth it tbh for what you loose out in drawdistance, image quality, less textures and fog on certain levels compared to the PowerVR version. (see comparison video linked below)
Secondly, the framerate is not steady, but varies between 16-18fps to 30fps on a Voodoo1, this is due to some strange torso turning bug on the 3DFX version which I've seen present on all my systems I've tested on (framerate drops when you torsotwist with the mouse, but if you turn the mech with the legs the framerate is stable). The PowerVR has a steady framerate no matter what. The performance is better on a Voodoo2 for this game if you absolutely have to play in 800x600 in the 3dfx version. You still have the performance hit while torsotwisting with the Voodoo2, but the lower framerate is then only 21-23 which is easier to live with and less noticable. To see the bug in action on a Voodoo 1 in 640x480 see 0:24 in my comparison video, the framerate drop will be higher in 800x600.