First post, by JA
In response to innumerable help requests with insufficient information, I've created this list of guidelines to ease the process of tracking down and resolving problems.
The following are things that should be in your help request:
* Motherboard
Intel Easton2T (D815EEA2)
* Processor type and speed
Intel Pentium III (Tualatin) 1.13GHz
* Amount and type of RAM
2 sticks each of 256K PC133 SDRAM
* Video board w/ RAM amount and type
Intel Solano 82815E GMCH
* Sound board
Intel ICH2
* Operating system
Microsoft Windows XP Pro
* Game name (and version, if applicable)
Eidos Platinum Collection Tomb Raider Gold (this is the one w/ all of TR1 + the bonus levels).
* Description of problem (be detailed: saying "it's jerky" doesn't help, saying "the player sprites seem to be jerky when I'm pressing any of the arrow keys" does)
Program hangs w/ white screen. A Glidos window titled "Error" pops up and says, "SetPixelFormat() failed: Cannot set format specified."
* Reproducibility of problem (always, only once, always but only on a specific level, etc.)
Happens ~20% of the time when I load a saved game. Happens consistently when I exit the Natla's Mines level. My level stats appear, then I press ENTER, and instead of the FMV, it errors. Sometimes it will play a little of the animation, then show the error.
* Sound mode used
Soundblaster, 220, 1, 5.
* Video mode (Software, OpenGL, Direct3D, or Glide, and resolution)
Glidos. Errors in either fullscreen or windowed mode (but I couldn't read the error msg in fullscreen). 640x480.
* Version of emulator (for VDMSound, probably 2.0.4 or 2.1.0; for DOSBox, 0.58+)
VDMSound 2.1.0. Glidos 1.25.
* Steps already attempted to solve the problem (please say you've read the README if you haven't, and READ IT IF YOU HAVEN'T!)
I've read the README. I re-installed everything. I am running w/ VESASupport = No, and with the old glide2x.dll from Red Baron.
Somehow I managed to get it work ONCE, so I saved the game, and I've been able to play the Atlantis level (well, I started it at least). When I tried going back to the previous savegame to see if the problem re-occurred, it did re-occur. The problem seems to happen right before the CDROM spins up.
Thanks in advance for the help!
-Jeff