VOGONS


First post, by jim78b

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i love use dosbox direct3d pixel shaders with scaler 2xsai but I see that there are some slowdowns audio and video ....why is this happening? i have nvidia geforce 6600gt 256mg ram amd athlon 64 with 4 giga di ram win xp

best regards

Reply 1 of 5, by duralisis

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Can you post/attach your config file? The 6600GT might be a tad slow for very shader intensive stuff, but it's still a powerful SM3.0 card. You could also be just be right on the edge of playability depending on what games you're trying to run with your CPU as well.

Reply 2 of 5, by VileR

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Shaders vary pretty widely in GPU power consumption. Some of them have given me slowdowns with models a lot newer than your 6600gt... don't expect CRT.D3D.fx to work very well. ;)

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Reply 3 of 5, by jim78b

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fullscreen=false
fulldouble=false
fullresolution=1280x768
windowresolution=original
output=direct3d
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN-Daum.map
pixelshader=CRT.D3D.bright.fx
usescancodes=true
overscan=0

language=
machine=svga_s3
#machine=cga
vmemsize=2
captures=capture
memsize=16

frameskip=0
aspect=false
linewise=false
char9=false
multiscan=false
scaler=2xsai

vsyncmode=off
vsyncrate=75

core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20

nosound=false
swapstereo=false
rate=44100
blocksize=1024
prebuffer=20

mpu401=intelligent
mididevice=default
midiconfig=
mt32ReverseStereo=off
mt32DAC=auto
mt32reverb.mode=auto
mt32reverb.time=5
mt32reverb.level=3

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
hardwarebase=220

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=false
ps1audio=off
ps1audiorate=22050

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

glide=true
grport=600
lfb=full
xms=true
ems=true
umb=true
automount=true
keyboardlayout=auto
files=127

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list

Reply 4 of 5, by leileilol

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CRT requires a DX11 card to perform well. It technically doesn't REQUIRE DX11 but i'm just referring to the cards of that class 😀

You should try the "simple" variation of the shader.

apsosig.png
long live PCem

Reply 5 of 5, by jim78b

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ohthanks ! i like tv blur effect with scanlines but them Are not togheter in any filter in dosbox! can i find something patch to' do this?