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First post, by NewRisingSun

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(patch removed)

Last edited by NewRisingSun on 2018-12-02, 11:15. Edited 7 times in total.

Reply 2 of 113, by Great Hierophant

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This is greatly appreciated. The Secret of Monkey Island has a similar issue with Roland only playing music and Adlib playing music and sound effects. Any possibility of making a similar conversion?

nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 3 of 113, by vetz

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Great Hierophant wrote:

This is greatly appreciated. The Secret of Monkey Island has a similar issue with Roland only playing music and Adlib playing music and sound effects. Any possibility of making a similar conversion?

Already available with the CD version:
gratissaugen.de/ultimatetalkies/monkey1.html

Thread: www.vogons.org/viewtopic.php?t=32937

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Reply 6 of 113, by Great Hierophant

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vetz wrote:
Show quote
Great Hierophant wrote:

This is greatly appreciated. The Secret of Monkey Island has a similar issue with Roland only playing music and Adlib playing music and sound effects. Any possibility of making a similar conversion?

Already available with the CD version:
gratissaugen.de/ultimatetalkies/monkey1.html

Thread: www.vogons.org/viewtopic.php?t=32937

I plum forgot about that, and I even made a video about running it in DOS.

nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 7 of 113, by Great Hierophant

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Patch works well for me with Interpreter Version 5.2.02 11/21/91, earliest version known, English and uncracked from floppies.

nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 9 of 113, by keropi

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yeah awesome!!!
I wonder though if the same can be made for vanilla MI1 as well... for the "complete original retro" feeling 😀

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Reply 10 of 113, by Great Hierophant

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keropi wrote:

yeah awesome!!!
I wonder though if the same can be made for vanilla MI1 as well... for the "complete original retro" feeling 😀

I suppose it can be almost done if you install the special edition patch but replace the samples expected with silence. Of course, the interface is from the CD version and not from the original EGA/VGA versions.

nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 11 of 113, by NewRisingSun

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I would like to make one for floppy-based MI1, simply because I like the Adlib sound effects much better than the PCM ones from the CD-ROM version. (And don't get me started on those loathsome special editions. I despise them almost as badly as those James Woodcock Simon the Sorcerer abominations). The patch will be a bit complicated to do however since the song numbers for Adlib and Roland music files are different. And it would have to be made for 16 and 256 color versions.

Reply 12 of 113, by Malik

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Great, Thanks!!! This is just what I've always wanted from the Monkey Island 2!!! I sorely missed LaGrande's shouts when you voodoo-pin him at his cabin, even though the MT-32 music is phenomenal. Gonna try it once I get back home tonight!

EDIT : Monkey Island 2 would have benefitted greatly with the sound support like the install program in Day of the Tentacle and Sam & Max. Then again, I wonder why Lucasarts didn't make use of the uploading sysex patches containing digitized effects into the MT-32/CM-32L, like seen in earlier King's Quest V.

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 13 of 113, by Great Hierophant

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Malik wrote:

EDIT : Monkey Island 2 would have benefitted greatly with the sound support like the install program in Day of the Tentacle and Sam & Max. Then again, I wonder why Lucasarts didn't make use of the uploading sysex patches containing digitized effects into the MT-32/CM-32L, like seen in earlier King's Quest V.

LucasArts came somewhat late to the MT-32 party. Loom and SoMI do not use any custom patches, and MI2 was their first attempt at it. I think Lucas did a very good job on the Adlib score for MI2.

Just remember that SoMI was originally released as 16-color version, the 256-color version was not available until three months after the first release.

nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 15 of 113, by Malik

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Yes, Lucasrts' FM sounds are quite good on their own. Good use of appropriate "instruments" which fit their iMuse system well. In fact, I first heard The Secret of Monkey Island with only my Sound Blaster 1.5 card, and I still hum the music nowadays.

Monkey Island 2's stereo MT-32 music is quite unforgettable btw. Even the overhead-map view music fits the reggae atmosphere, with the tom-tom sounds......pure bliss....

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 16 of 113, by Malik

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Ok, I just tested in my 486 with LAPC-I, and it works great! Thanks! Finally, I'm able to hear the pain of the pusher La Grande with MT-32's background music at the same time! 😁

5476332566_7480a12517_t.jpgSB Dos Drivers

Reply 17 of 113, by NewRisingSun

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Adding Roland + AdLib sound to the first Monkey Island game is even harder than I thought. Right now I am as far as ScummVM's Mixed Adlib/MIDI mode, meaning that MT-32 music plays as well as most AdLib sound effects.

A few Adlib sound effects are missing however, just as they are missing in ScummVM's mixed Adlib/MIDI mode, for example the sound of the boiling stew in the Scumm Bar's kitchen. The reason for that is once again that the script code is aware of which sound card has been selected, and will not even issue the command to start those sound effects to the interpreter if the selection is not AdLib.

The obvious solution would be to have the interpreter pretend to the script code that it's playing on an Adlib card, even though Roland MIDI files are played when available. This is what I did with Monkey Island 2, and it worked well. Here it doesn't, for two reasons. First, because Roland MIDI files have different sound numbers (150-169 on Roland, 100-119 on AdLib). This can however be fixed by translating Adlib to Roland sound numbers on-the-fly (adding 50 to the number). The second reason is that the script code expects different synchronization signals from Adlib and Roland MIDI files. If the script code is made to believe that it's running with AdLib, but Roland MIDI files are actually playing, the logo on the title screen will appear too early, the title music will be cut off, and the "Part 1" screen will only flash for a tenth of a second.

Last edited by NewRisingSun on 2013-05-31, 11:00. Edited 1 time in total.

Reply 18 of 113, by Mau1wurf1977

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Very interesting stuff...

It's a shame that so many sounds are missing by default when using Roland. The game seems a lot lifeless, especially if you grew up with the Adlib sounds.

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