First post, by DracoNihil
- Rank
- Oldbie
So I have a few old D3D 6.0 Win9x games that look absolutely ugly and makes trying to determine things in distance fog neigh impossible because apparently the HD 6870 does not do any sort of dithering on 16-bit colour depth rendering.
LithTech 1.0 games are my major culprit, is there any way to force these (and other) particular games to 32-bit colour depth? I'm guessing I'm going to have to crack open a debugger or two...
If there were D3D 6 to OpenGL 1.x wrappers that can allow to force 16-bit -> 32-bit colour depth that would be wonderful, but google isn't showing me anything promising...
“I am the dragon without a name…”
― Κυνικός Δράκων