Reply 1820 of 2281, by Alexander
@DarkTemplar:
D-Fend Reloaded can create packages from windows games but this option is turned off by default. To enable this feature you have to check "Allow DFR to create archive files from Windows profiles" on the page "External programs" -> "Windows games" of the setup dialog. Coverflow has already been requested a couple of times; because I don't have any runtime library component for this, I would need to completely implement this by myself - and this would be more program code than DFR. So this is really out of range. For displaying the games list and also for displaying the screenshots preview I'm using runtime library component, so I have only limited control of the appearance of the components. All things which are configurable are already accessible via the setup dialog.
@sst:
Thank you very much for updating the French language files. The files will be included in DFR 1.4.3.
@Nowhere Girl:
1. ScummVM is storing the screenshot taken by pressing Alt+S in the current directory. When starting ScummVM via DFR, DFR is setting the current directory for ScummVM to the games capture folder so the screenshots are stored in the right place. When running ScummVM directly, Alt+S should also work but the screenshots are stored in the ScummVM program directory or whatever your ScummVM defines as the current working directory.
2. If screenshots manually added to the DFR capture folder do not appear in the screenshots preview area it is very likely they are in a wrong folder. The name of the subfolder of the capture folder for the games screenshots does not always directly derive from the games name. You can see the name of the capture folder on the directories page of the profile editor. The easiest way to open the right folder in the explorer is right clicking on the empty screenshots pane and selecting "Open capture folder".
3. DFR is identifying games via their exe files. You are right, ScummVM does not need the exe file to run a game because ScummVM is a Scumm interpreter (just like the exe file would also do). So when running a game via ScumVM the actual exe file is not really used. I will check this weekend or next week if the DFR ScummVM running can be changed in a way it does not require the existence of an exe file.