First post, by leileilol
- Rank
- l33t++
Hardware evolved so fast between 1995 and 2002 and it makes me think about the changes some games did to have an interface while keeping in line with the quirks of many vendors, input schemes, and even different console platforms. Some things I know:
- 1996 had a lot of overly busy menu backgrounds. Of all the games in 1996 I think Fatal Racing/Whiplash holds up well. Big Red Racing however....... kind of stuck in a radical collage of a time capsule 😀
- In 2000 it was very simplistic to keep reduced disc loading times low on consoles. 2001 had some more animated menus, especially in the PS2's second year.
- Aero font started seeing REAL abuse in 2000 - although it's been seen here and there earlier (Shogo:MAD notably). Mostly known as "Halo menu font"
- 1993-97's demo sequence playback in the background is a given for the id Tech 1/2 and Build games. UnrealEngine games had a "flyby" map instead.
- I might be nuts and realize these menu tropes may be as old as the SNES.