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Unreal 1 and A3D cards.

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Reply 20 of 28, by Zoomer

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swaaye wrote:

Yup 2041 is probably the best driver.

Yeah. And also they don't have reversed left/right channel bug. And yeah, agreed on X-Fi headphones. You even can hear elevated effects on it (when the source is higher or lower than you). By the way I do think this is a legacy of Aureal, although people claim Creative never developed on those technologies.

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Reply 21 of 28, by Great Hierophant

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I have a firm opinion that Unreal supports A3D 2.0 is a myth. As of version 224, this is among the known issues :

Epic wrote:

If you enable "Advanced Options / Audio / Use3DHardware" through the menus and you have a 3D sound card with Aureal A3D 2.0 drivers, you won't get any sound acceleration. A3D 2.0 (geometric environmental audio processing) support is still in development and testing, and will come later, but the temporary side effect is that 1.0 support is disabled.

Aureal v224 release notes :

http://software.freepage.de/cgi-bin/feets/fre … ml/readme01.htm

There are no release notes for v225 and there is no mention of the anything like A3D 2.0 support in v226 Final, according to the release notes :

http://gamecentralnetwork.net/?id=1940

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

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Reply 22 of 28, by Kirben

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Aureal A3D 2.0 support was broken in the Unreal 224 patch, but later fixed in Unreal 226 patch.

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

Reply 23 of 28, by leileilol

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Great Hierophant wrote:

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

Not even this?

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Reply 24 of 28, by Great Hierophant

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leileilol wrote:
Great Hierophant wrote:

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

Not even this?

Good find, and I see nothing in those notes regarding A3D.

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Reply 25 of 28, by silikone

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Kirben wrote:

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.

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Reply 26 of 28, by d1stortion

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silikone wrote:
Kirben wrote:

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.

I've only tried it with Uplink, found everything to sound muffled... there are some settings one can apparently try. Quite likely that different game/driver versions will give varying results, but I'm not aware of anyone having sit through testing all of this out and documenting it 😀

Reply 27 of 28, by Great Hierophant

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The Unreal Tournament box has an A3D logo on it, and none of the notes for that game up to v4.20 indicate that support was removed, so it stands to chance that Unreal v2.26 does have A3D support restored. However, this does not prove A3D 2.0 support.

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Reply 28 of 28, by Joseph_Joestar

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Great Hierophant wrote on 2013-11-27, 02:26:

The Unreal Tournament box has an A3D logo on it, and none of the notes for that game up to v4.20 indicate that support was removed, so it stands to chance that Unreal v2.26 does have A3D support restored. However, this does not prove A3D 2.0 support.

I realize that this thread is very old, but I think this might be relevant information. I recently stumbled across a console command list for Unreal Tournament '99 and this one caught my attention: s_wavetracing. If you type that into the console, it will output the current status of A3D 2.0 wavetracing. I tried it with Unreal Gold (retail CD version, no third-party patches etc.) and got this:

Unreal_Gold_A3D20.jpg
Filename
Unreal_Gold_A3D20.jpg
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76.79 KiB
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490 views
File license
Fair use/fair dealing exception

This was tested on my Turtle Beach Montego II sound card (Aureal Vortex 2) under Win98SE and with the following settings in Unreal.ini:

UseSpatial=True
UseReverb=True
Use3dHardware=True

The Unreal.log file also shows that A3D 2.0 hardware has been detected and initialized:

Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Aureal A3D 2.x 3D sound hardware found!
Init: Galaxy initialized
Init: Unreal engine initialized

So it looks like A3D 2.0 is functional in Unreal Gold at least.

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