First post, by badmojo
- Rank
- l33t
I'm not sure if this is the right forum but my question is regarding 16 bit ISA sound cards and DOS games. During the early to mid 90's my friends and I were all lusting after '16 bit sound'. We didn't know why exactly, we just knew it had to be twice as good as our 8 bit sound cards. I remember a lot of PC magazines at the time stating "you gotta have 16 bit" without ever clearly explaining why.
My question is, what difference did having a 16 bit sound card make in DOS games? Lots of cards are 16 bit, for example the ESS AudioDrive I recently started using. But it's only Sound Blaster Pro compatible, which - from what I understand - was an 8 bit card. Does this mean that the AudioDrive is capable of playing 16 bit audio, but only if a game supports it natively? I.e. never?
And then of course there's the issue of the games themselves claiming support for a 16 bit card (e.g. the SB16), but not including higher quality sound data to take advantage of it. I'm under the impression that a lot of games only included '8 bit' quality sound files because including higher quality samples as well would take up too much disk space, and that makes sense in the floppy era.
And then there's the sampling rate issue. Is a sound card's sampling rate dependent on whether it's 8 bit or 16 bit? Or some other factor?
If someone could explain the factors which determine sound quality in an ISA sound card - particularly regarding DOS gaming - then I'd be much obliged.
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