mp10 wrote:I have some questions: […]
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I have some questions:
1. How do I load a SoundFont bank in msdos? through the "aweutil"? Which command(s)?
2. Which the difference between .SBK and .SF2 soundfonts?
3. The Soundblaster AWE32 supports the .SF2 format?
Thank you
1. AWEUTIL loads synthgm.sbk, synthgs.sbk and synthmt.sbk respectively when emulating GM, GS and MT32 mode. You can replace synthgm.sbk with your bank. SF2 can be converted to SBK with Awave Studio. Use 'AWEUTIL /EM:GM' to start AWEUTIL in GM emulation mode.
Due to AWE32 architecture limitations AWEUTIL needs to be resident for soundfont to function. If CPU goes to protected mode, AWEUTIL will stop working or even freeze the system.
If you just want to play some MIDI file with some soundfont, you may use AWEPLAY by Guenther Klaming.
2. SBK was first, proprietary soundfont format version. SF2 is the second and it was opened to the public by Creative Tech. Thus, SF2 banks are ubiquitous, and there are very few SBK banks.
3. AWE32 does, but AWEUTIL doesn't.
Hardware comparisons and game system requirements: https://technical.city