wocko1 wrote:...I never knew the PAS had the ability to intercept PC Speaker calls, do games that use "RealSound" like Mean Streets work ok with it?
I don't know that the particular PAS variant that I'm using in this system provides the best representation of Real Sound support (especially since toggling the "Real Sound Support" mixer option makes absolutely no difference with this card), but here's a recording:
http://www.symphoniae.com/soundcard/MediaVisi … P3/MEAN_PAS.WAV
I noticed the GUS you have is an AMD based one, don't they have problems with some games?
"Paddan1000" identified some half-a-dozen games that he was unable to get to work properly with his GUSPnP. I've tested two of these thus far, and with Mega-Em loaded, heard the supposedly non-functional MIDI-based music without any issues whatsoever. That's not to say that there aren't any legitimate incompatibilities elsewhere, but given that the Interwave chip allows all 32 audio channels to play at the full, 44.1kHz resolution, any such problems are an acceptable trade-off, in my opinion.
Also, I'd try and maybe make some cards external to free up ISA slots, like swapping out the SCC-1 for an SC-55, and the SW60XG for one of the Yamaha MU series. Have you also considered adding Roland LA synths, like the MT-32/CM-32L for older games?
There is an inverse relationship between the impressiveness of the build and the number of free slots. I'm not sure what there is to be gained by removing that which was intentionally placed. 😀
In any event, my primary 486 build was purpose-built for both older and "newer" games, and has access to a number of LA synths. As mentioned earlier, by running a single MIDI cable from the Dell system into the MIDI network, it too would have the same external access to everything the Gateway system does, so there's nothing that would need to change internally with the existing build to accommodate the additions...


But that's not the intent here. 😀
One more question, do you have any configuration issues/conflicts running these cards in the same machine?
Not as configured, no. I'd certainly have to shuffle resources around to get 8-bit PAS digital-audio support to work properly, and likewise, some games purportedly require the use of lower IRQ and DMA channels for Ultrasound support, but that's about the extent of things, and using software-configurable cards makes this easy to do besides.
Oh, and Creative's CTCM seems to want to investigate some system device that it has no valid reason for looking at, and so throws an error message that I get to ignore. 😀