First post, by soviet conscript
- Rank
- Oldbie
this is just so damn bizarre.
okay. I have a audio excel plug n play sound card. its a sb16 clone but I like it cause it has a wavetable connector and does not display the "hanging note" bug. it also does not require a special cable when attaching a daughterboard. some time ago I had this card in a system paired with a NEC XR385. when using the setup program for duke3d the sound test worked fine but if I tried to play the game I would get a "no CD in drive" error....yhea wierd. anyways if I used a real sound blaster 16 or an awe32 The game played fine.
so skip ahead to today and I decide I'm tired of the hanging midi crap so I decide to try a duel sound card setup In a completely different PC from the one I used prior mind you. I'm using a sb16 with a real opl3 chip and decide to use the audio excel card purely for MIDI. I install and setup both cards and make sure their using different resources and no conflicts. daggerfall runs perfect, ultimate doom perfect...then we get to duke and...same damn issue. I assumed because I was only using the Audio excel clone as a midi device It would be fine but nope. In setup I made sure the game was using the addresses of the SB16 and only the clone for the midi music but i get the same "CD not in drive" error. keep in mind the game loaded fine just an hour before in the same system when paired with a awe32 and the daughterboard. I even tried setting the music to FM and play solely via the sb16 but same issue. seems like if the clone card is within 5 feet of the PC it refuses to run.
for extra weirdness I tried installing the game on the same PC's other hard drive and if I try to run it with the audio excel installed it actually reboots the entire PC when you try to play the game.