VOGONS


First post, by soviet conscript

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this is just so damn bizarre.

okay. I have a audio excel plug n play sound card. its a sb16 clone but I like it cause it has a wavetable connector and does not display the "hanging note" bug. it also does not require a special cable when attaching a daughterboard. some time ago I had this card in a system paired with a NEC XR385. when using the setup program for duke3d the sound test worked fine but if I tried to play the game I would get a "no CD in drive" error....yhea wierd. anyways if I used a real sound blaster 16 or an awe32 The game played fine.

so skip ahead to today and I decide I'm tired of the hanging midi crap so I decide to try a duel sound card setup In a completely different PC from the one I used prior mind you. I'm using a sb16 with a real opl3 chip and decide to use the audio excel card purely for MIDI. I install and setup both cards and make sure their using different resources and no conflicts. daggerfall runs perfect, ultimate doom perfect...then we get to duke and...same damn issue. I assumed because I was only using the Audio excel clone as a midi device It would be fine but nope. In setup I made sure the game was using the addresses of the SB16 and only the clone for the midi music but i get the same "CD not in drive" error. keep in mind the game loaded fine just an hour before in the same system when paired with a awe32 and the daughterboard. I even tried setting the music to FM and play solely via the sb16 but same issue. seems like if the clone card is within 5 feet of the PC it refuses to run.

for extra weirdness I tried installing the game on the same PC's other hard drive and if I try to run it with the audio excel installed it actually reboots the entire PC when you try to play the game.

Reply 2 of 4, by soviet conscript

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vetz wrote:

What CT models do you have of SB16 and AWE32?

Is the hanging note bug something you've actually encountered or something that you believe might become a problem? There is a difference there.

I've encountered it. Extreme assault, Doom at times becomes unbearable and I get it in Daggerfall a lot to but its not to bad. I was able to lessen the issue when I switched from a ct2800 SB16 to a awe32 but it still happens.

I did have a sort of inspiration after this post and had a partial success. I was reading the manual for the audio excel av-307 card and I saw a part about how you can edit the autoexec.bat to completely disable the WSS and SB functions of the card. apparently you cant do this through the software. So i disable WSS and SB and low and behold duke now runs......but with one issue. when I disable WSS I only get sound out of one channel. now if I leave the SB emulation disabled but enable WSS I get sound out of both speakers but now Duke restarts the PC again. I'm not sure why the windows sound system settings on this clone are effecting duke or why if I disable them it also messes with the mixer and kills one audio channel.

Reply 3 of 4, by gerwin

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soviet conscript wrote:

okay. I have a audio excel plug n play sound card. its a sb16 clone but I like it cause it has a wavetable connector and does not display the "hanging note" bug. it also does not require a special cable when attaching a daughterboard. some time ago I had this card in a system paired with a NEC XR385. when using the setup program for duke3d the sound test worked fine but if I tried to play the game I would get a "no CD in drive" error....yhea wierd. anyways if I used a real sound blaster 16 or an awe32 The game played fine.
...
for extra weirdness I tried installing the game on the same PC's other hard drive and if I try to run it with the audio excel installed it actually reboots the entire PC when you try to play the game.

I can play Duke Nukem 3D with sound and music (Midi or FM) without problems using a CMI8330 Audio Excel Sound Card.

This soundcard is like a SB16 AND a Windows sound system on a card. Not in the usual hybrid interface style, but with seperate interfaces and resources. It therefor uses quite a few IRQs and DMAs.

I found an IRQ conflict can cause funny things. The soundcard was tested on a P5A mainboard with a Cyrix 6x86L CPU and Voodoo3 PCI, 60MHz FSB. Initially MPU401 was set to IRQ 10 by my old settings, but CMINIT said it was conflicting and put it on IRQ 12 instead. After that, the system speed gets reduced to 1/3! Speedsys then benchmarked 13 or 26 (equals a 486DX-33 and DX2-66) depending on the multiplier I booted with. When CMINIT is called with MPU401 at IRQ 9, it goes back to the usual speedsys scores 40, 80 and 120 (40 equals 486DX4-100). All with L1 and L2 cache functional.
I should remember this setup as it makes a neat 486 emulator.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 4 of 4, by soviet conscript

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hmm, mine is a slightly older revision of the chip CMI8329A. Tried as I might with shifting the IRQ around I couldnt not get it to run Duke, more trouble then it was worth. The drivers were also buggy as In they corrupted my Autoexec file twice because I changed settings to much.