Reply 20 of 34, by LunarG
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- Oldbie
The difficult part here, is that you can't just listen to what other people say in regards to what is best and so on, as it's a highly subjective thing. Back in the 90's, I didn't know a single person who liked the typical OPL2/OPL3 FM synthesis sound, but today, it's become a cult thing. Lots of people go on about how cool it sounds. In my opinion it stunk back then and it still stinks. An example would be the music in Transport Tycoon Deluxe (I think that game has a great sound track). It sounds like shit on FM synthesis, but it sounds pretty decent on an SB AWE32/64 or GUS. Never tried it on a Roland unit, but I expect it would sound really good.
But then again, ask 10 other people, and you'll get 10 different answers.
What I can say about MIDI standards though, completely independent of game specifics, is that from what I've heard, Yamaha XG tends to offer the best sounding midi playback, assuming the music is made specifically to take advantage of the larger sound library and additional effects that XG offer over GM/GS. But this tends to be irrelevant for DOS games, as I doubt many (if any?) could take full advantage of XG.
If you've got lots of money to burn, buy lots of nice Roland sound modules and a proper MPU-401 interface, but if you got limited budget, I think an SB16 (CT2230) with a wavetable daughterboard would be a great compromise. It would give you genuine OPL3 if you like that, and it would give you wavetable based General Midi in games that have more "natural sounding" music (i.e. non-electronica type music).
Personal preference would be SB16 (for compatibility) + GUS of course, as the GUS just has that "cool" factor that no other DOS era sound card had. At least for us who used to be into "The Scene" 😉
WinXP : PIII 1.4GHz, 512MB RAM, 73GB SCSI HDD, Matrox Parhelia, SB Audigy 2.
Win98se : K6-3+ 500MHz, 256MB RAM, 80GB HDD, Matrox Millennium G400 MAX, Voodoo 2, SW1000XG.
DOS6.22 : Intel DX4, 64MB RAM, 1.6GB HDD, Diamond Stealth64 DRAM, GUS 1MB, SB16.