VOGONS


First post, by hwh

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I wanted to try this with MT32 emulation. Turns out it just won't run - at all. It just freezes DOSbox. There's a significant CPU usage, but nothing happens and task manager says "not responding." I tried turning up cycles, but it's not helping.

This game does run in Scumm, (as if I wanted a second emulator for one game) however apparently the way MT32 emulation works is, well, it needs the data from an MT32 itself to use it. Sort of like a MIDI device needing a sound font. Why bother - just connect your MT32 if you have it. It's not a big deal, but I am irritated that this game isn't even loading in DOSbox - never mind the music.

I'm also bewildered at the requirement of MT32 data for the emulator (I don't recall any other "emulated" MT32 arrangement like this), and I at least wanted to see what the differences were in sound device outputs.

I didn't mount a disk, it's a downloaded file called sky.dsk. At the very least I would expect it to tell me it needs the disc.

Reply 1 of 2, by Mau1wurf1977

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The game shouldn't crash because of the MT-32 or MUNT. In fact, all it does is send the MIDI information to the MPU401 interface. So even if you have no MT-32 or MUNT installed and configured, the game should at least run.

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Reply 2 of 2, by ElectricMonk

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hwh wrote:
I wanted to try this with MT32 emulation. Turns out it just won't run - at all. It just freezes DOSbox. There's a significant CP […]
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I wanted to try this with MT32 emulation. Turns out it just won't run - at all. It just freezes DOSbox. There's a significant CPU usage, but nothing happens and task manager says "not responding." I tried turning up cycles, but it's not helping.

This game does run in Scumm, (as if I wanted a second emulator for one game) however apparently the way MT32 emulation works is, well, it needs the data from an MT32 itself to use it. Sort of like a MIDI device needing a sound font. Why bother - just connect your MT32 if you have it. It's not a big deal, but I am irritated that this game isn't even loading in DOSbox - never mind the music.

I'm also bewildered at the requirement of MT32 data for the emulator (I don't recall any other "emulated" MT32 arrangement like this), and I at least wanted to see what the differences were in sound device outputs.

I didn't mount a disk, it's a downloaded file called sky.dsk. At the very least I would expect it to tell me it needs the disc.

I could be interpreting this wrong (as usual), but do you have the 5 MT-32/CM-32l/LAPC-I patches and control roms?

Here's what you need:

CM32L_CONTROL.1989-12-05.v.1.-2.ROM
CM32L_PCM.ROM
MT32_CONTROL.1987-10-07.v.1.07.ROM (OLD)
MT32_CONTROL.1988-09-30.vX.X-patched ROM (NEW)
MT32_PCM.ROM

and of course the latest version of Munt.

Oh, and in ScummVM, DON'T use their built-in MT-32 emulator. In my case, I use BassMidi for GM/GS ( and assignthe audio per game to Bassmidi port A or port B, depending on which soundfont I want to use). To use munts MT-32 emulation, select the third or fourth option down, that says MT-32 (Windows MIDI). Works like a champ, when you've got it set up right. Some older Sierra game rely on bugs found in the OLD MT-32, but more recent games targeted the newer models. In Munt, you will have to specify which rev of code you wish to use.

And as far as GM/GS soundfonts are concerned, use SC-55.sf2 (Roland Sound Canvas that support GM and GS), Musyngs Kite or Crisis GM 3.0.1 (HUGE soundfonts), SGMv1.02, or even the OPL3 FMsynth soundfont.

If a game was written for MT-32, use Munt (and the appropriate controller), if it was written on a Soundcanvas, use that.