First post, by Maxaxle
1. My DOS machine is capable of running Quake at a fairly decent speed, so the specs are actually kind of impressive. It's running DOS 6.22.
2. "What specific ancient games?" A prime example would be the Donkey Kong PC release in the '80s. Another example (not so ancient) would be the original Mechwarrior games.
3. "What's the problem?" The problem is that, while the menu screens work 100% perfectly, the gameplay is always impossibly fast. My DOS machine's CPU is an AMD-K5-PR166, and although I'm not certain of its exact speed, I'm fairly certain it's a lot faster than the developers of Mechwarrior or the PC version of Donkey Kong could have accounted for.
I was considering throttling the CPU speed somehow, but maybe I just need an old DOS-compatible program instead...