First post, by Firestarter
Hi, guys! I haven't adlib sound/music in that game - only PC Speaker stupid sounds... What's the problem? How to fix it? 😕
Om Namah Narayan'a
Hi, guys! I haven't adlib sound/music in that game - only PC Speaker stupid sounds... What's the problem? How to fix it? 😕
Om Namah Narayan'a
Did you try running the game's setup utility? heh
Yes, it’s my fault.
There isn't setup utility, only *.exe file of the game... 🙁
Om Namah Narayan'a
I think this game was using an AUTODETECTION method to find out what sound capabilities were available, which i hate btw. It's been a LONG TIME since i played it. I remember prehistorik, also from Titus software, allowed you to specify 'r' as command-line option to reconfigure everything. It won't hurt in trying.
Confirmed. It's even worst than i thought. CT-VOICE.DRV is in the game folder. I also got internal speaker only sound. Under VDMSound i got adlib sound, but the game is unplayable due to timing issues. I have not tested it further, though.
UPDATE: Fixed the timing issues. Just enable 'try to reduce cpu usage' under VDMSound performance tab and adjust it to a low value. Anyway, thanks to the great VGA support from my GF4 Ti4200 the colour palette is totally messed up. I prefer to play under DOSBOX even if it's using beeper.
I tried running this game -not exactly the same, as it is the french version called "Moktar Adventures"'
I own the original game on the original floppy, but game don't start "you need to run the game from the original disk" and return to dosbox command.
I tried whit a cracked version found on the net, and the game runs properly...
I tried to mount directly from the floppy drive 'mount a a:/ -t floppy -label moktar'
I tried also from a harddisk, a harddisk mounted as a floppy, but still nothing !
Any option I missed or any 'protection' not supported by dosbox when emulating a floppy ?
No Solution=No Problem
Yes the game has a nasty assembler coded copy-protection so, unless you get a cracked version, it won't probably work under DOSBOx because of very low-level access to floppy drive.
Thanks for your info !
No Solution=No Problem
wrote:Confirmed. It's even worst than i thought. CT-VOICE.DRV is in the game folder. I also got internal speaker only sound. Under VDMSound i got adlib sound, but the game is unplayable due to timing issues. I have not tested it further, though.
Prehistorik 1
If you want to have Sound Blaster sound you have to set a proper sbtype in dosbox.conf (proper to ct-voice.drv you have in game's folder).
Same with VDMSound config.
YAY! It works now under DOSBox with Adlib sound. Had to put a sbpro2 as emulated SB in config. 😎
Just to clarify:
Prehistorik works with Adlib in Dosbox with default dosbox.conf
It is Sound Blaster that requires ct-voice.drv and proper sbtype setting. And with Sound Blaster setting you have adlib's music and sound blaster's sound effects.