First post, by NewRisingSun
Has anyone ever gotten "Extreme Pinball" to run on a real GUS with less than 1024k of GUS memory? On my UltraSound MAX (rev 2.1) with 512K RAM, I can get to the menu, but upon starting to play a table, the game exits with the oh-so-helpful message "*** ERRORS -- please run HELPME.EXE". The game creates the file STDERR.LOG, which at least conveys the information "Could not load sample". The game runs perfectly under normal DOSBox, but if I compile DOSBox to reduce the emulated GUS to 512K, the same error appears under DOSBox. If I compile it with 768K of memory, "Medieval Knights" runs, but "Urban Chaos" does not which, incidentally, also has the largest sound effects bank (SND_C.BND). And yes, all tables run fine with (crappy) Sound Blaster sound, so it's not a case of any files being corrupt.
Could Epic really have been so sloppy to only make the game compatible with fully expanded UltraSound cards, or am I missing something here? HELPME.EXE makes no mention of requiring a fully-equipped card.