First post, by PhilsComputerLab
- Rank
- l33t++
In this project I am comparing popular AGP Matrox graphics cards with each other. Featured are the following cards:
G200
G400
G400 MAX
G450
I used PowerStrip to disable V-sync on all cards.
The system I used to benchmark this cards is my Slot 1 reference system consisting of:
AOpen AX6BC
Latest BIOS
S370 to Slot 1 adapter
S370 100 MHz FSB Pentium III 1.1 GHz
128MB SDRAM
Windows 98SE
I used the latest Matrox driver.
Settings for benchmarking:
Forsaken: Patch 1.01, Generic 3D Accelerator, 1152 x 864, 32 bit colour, default details, v-sync off, Nuke demo
Quake II: 1024 x 768, default OpenGL render, default details, v-sync off, demo1.dm2
Q3A demo: 800 x 600, High details defaults, v-sync off, Demo 1
Incoming demo: 1024 x 768, 32 bit colour, gameindex.exe
Drakan: 800 x 600, 32 bit colour, default details + bumpmapping, v-sync off
Expendable: EMBM patch, 800 x 600, 32 bit colour, v-sync off, default details + hardware texture compression on + stencil buffers on + disable sound + trilinear filtering on + projected shadows on + bumpmapping on + detail level high, timedemo 1
MDK 2 demo: Default OpenGL driver, 1024 x 768, 32 bit colour, + trilinear, v-sync off
Incoming: Highest default settings, -timetest secret2.dem -width 1024 -height 768, v-sync off
Results for OpenGL:
Results for DirectX:
Findings:
- In OpenGL the G550 is quite decent, in DirectX it is very slow.
- You would think the G450 is faster than the G400 bit it's not.
- G400 MAX is faster than most cards apart from OpenGL where it loses against the G550.
- Matrox drivers don't have a setting for V-Sync > Used PowerStrip.
- Excellent VGA signal quality.
- Lots of games with EMBM (Environmental Mapped Bump Mapping) support exclusively on Matrox cards