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Blood/Shadow Warrior + DOSBOX + nGlide = Crap?

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Reply 20 of 20, by Artex

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truth5678 wrote:

nGlide doesn't package a glide2x.ovl file, but perhaps Ykhwong's copy is sufficient. I think there are alternatives for the small chance that it makes a difference; however, I now think that Ykhwong's build should have a good copy.

If I was troubleshooting this issue, I would start fresh with a dosbox directory and ykhwong's build. I would run the installation program for Blood and then have different versions of the 3dfx patch ready. I would then make the required changes to the configuration files, but see if your above issue is replicated. I would guess it's a problem with the 3dfx patch version of Blood or something with Windows 8.1, but it's not good practice to guess without running through a myriad of tests (especially verifying with internal voodoo emulation that the blurry issue is present).

Sounds good. I'll give it a shot this weekend - brain is shot for now. I appreciate your input!

Update: Forced ansiotropic filtering in the Nvidia control panel applet was the culprit behind the majority of the blurriness. Now Shadow Warrior and Blood look great! The Blood HUD is transparent for some reason, so that's still an outstanding (minor) issue. More info here: http://www.zeus-software.com/forum/viewtopic.php?f=10&t=748

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