Reply 280 of 3949, by ZellSF
A bit off-topic, but you might be talking about different problems entirely:
1: Whatever lowenz is talking about, which I've never noticed since I don't play games at above my display's refresh rate (120hz). Can confirm that it actually happens though. I'm assuming it locks to refresh rate anyway; I haven't noticed any games locking to 60hz (then again, if I did I would just assume it was the game and not a compatibility issue).
2: Some software is locked to 30 FPS in Windows 8, there are two different problems and workarounds. First is NoGDIHWAcceleration ACT flag. Second is DXPrimaryEmulation ACT flag with -DisableMaxWindowedMode parameter.
3: 8-bit and 16-bit color software has performance (and compatibility) issues in Windows 8. That's because it's no longer supported and is run through an emulation layer. Solutions include using something that does that emulation faster than Windows (D3DWindower, DXWnd) or using wrappers (DXGL, dgVoodoo2, ddhack, cnc-ddraw, etc).
On-topic again: Please say you have any idea about my problem Dege 🙁. My last 60hz monitor is gone soon.