So you have a computer with a Radeon working fine and two others with Intel Graphics...
I've just tried the game on IntelHD 4000 and didn't work, I got the same error message.
The debug build of dgVoodoo using DX debug layers throw the following error:
D3D11 ERROR: ID3D11Device::CreatePixelShader: Shader uses features (Raw or Structured Buffers) not supported by this device. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for these features if using D3D_FEATURE_LEVEL_10_*. [ STATE_CREATION ERROR #192: CREATEPIXELSHADER_INVALIDSHADERBYTECODE]
which is nonsense as I used dgVoodoo on IntelHD4000 (long) ago. I even started to develop it on an IntelHD4000.
I had to downgrade my Intel driver to:
Driver Date: 2012.01.10.
Driver Version: 8.15.10.2622
to get Rally Championship to work.
The "funny" thing is that I tried dgVoodoo 2.2 with Glide games that I remeber they worked on IntelHD4000 before but they didn't work with new drivers as well.
I noticed this thing earlier aside from dgVoodoo: new Intel drivers stopped supporting DX10.1.
I don't know if it's because of a bug or because Intel realized their hardware didn't support DX10.1 or whatever.
But as for Intel drivers, the newer the worse. We had a lot of problems with them here inside my workplace, e.g. proven driver bugs like memory overwriting (detected by Application Verifier debugging tool), nwe random crashes (new drivers from Win update), and so on, so we had to substitute those GPUs by cheap AMD/nVidia because there was no other solution.
I don't know when Intel broke their drivers as the one I mentioned above worked but another with date of 2012.12.12 didn't.
Intel graphics is not recommended...
Your only option is downgrading to an old driver on those computers, I guess. 🙁