First post, by dnewhous
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Is it theoretically even possible to get it to work from the NTVDM?
Is it theoretically even possible to get it to work from the NTVDM?
not really, problem with interrupt emulation. was a prob in dosbox too.
it was fixed in dosbox. But the changes are hard to code into ntvdm itself 😀
Water flows down the stream
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If I understand correctly, the essential problem is that the game sends interupt requests to the synth/PC when it runs in intelligent mode?
hmm i think it's the other way around.
Water flows down the stream
How to ask questions the smart way!
And the NTVDM can't respond to interupt requests. In fact, I don't know of any way to respond to an interupt request in Windows programming. Could you point it out in the MSDN?
Of course it can. The problem has to do with IRQ2/9 treatment i.e. the cascading of the master/save controllers, IIRC.
V.