Counter-Strike Source
Because of the improved graphics, the CS:S maps do not feel large like the original CS maps. Somewhere along the line, in development, someone said "Hey, let's make the game more like Rainbow Six". They forgot their origins. Yes, campers and loners don't exactly contribute to the group's mission, but if I want to involve myself in a sport which requires groupthink and a collective approach, I'll go paintball shooting or laser tag. I play CS to wind down, not to fool myself into thinking I'm getting excercise.
Team Fortress 2
What, people actually play this abomination? Once again, someone over there, at whichever company is now designing Valve games, decided to take what was a masterful game, and make all the characters cartoons, and then emulate the Korean model of gaming by introducing paid upgrades. I would have no problem with this, if the server operators had the ability to monetize these upgrades themselves, but who does all the money go to?
Once again the maps feel small, compared to TF 1. A good example of this would be 2Fort, which was a staple of the game. The element of the realistic feel is destroyed when you have the forts so close to eachother. In real life, if two opposite teams had such close proximity to eachother, they would blow eachothers forts to smitherines. Sure, in a computer game, you expect miniaturization in the sense that time is accelerated and physics are reduced, but if you do too much of it, something doesn't sit right in your mind, and your brain doesn't believe the story. To sum things up, if I want to play a game with cartoons characters which requires absolutely no skill and whos only purpose is to convey a false sense of grandiosity in weak-minded adolescents, I'll play Dragon Ball Z on some old Nintendo console.
CSS and TF2 are a celebration of mediocrity.