Reply 2360 of 3388, by Gemini000
- Rank
- l33t
Ancient DOS Games Filler #48 - Is the Doom Engine a Raycaster? is online!
So yeah, back in my Heretic episode I mentioned that the Doom Engine was a raycaster. I didn't actually look this up ahead of time or anything as I figured my ancient knowledge from the mid 90s gleamed from books and level authors was accurate enough. Even nowadays though, people still argue about this, though the people arguing that Doom is a raycaster is the losing side because... well... the source code kinda proves it's not. :P
Thus I decided rather than just correcting myself with a paragraph, I'd do an entire video on the topic. Mind you, I had difficulty trying to figure out ways to show what I was talking about, so instead I just opted to show browsing Doom levels in Doom Builder 2. Mind you, I did come across one missing wall texture which I was able to demonstrate as how the visplanes just generate right into them. :B
Also cleared up a couple other misconceptions along the way, such as the difference between raycasting and raytracing, as well as the notion that the presence of BSP Trees precludes the ability to raycast.
Also noticed both Clint and Roses have gone on vacation now, so those viewing their stuff early on Patreon are going to have to wait a bit for new videos. I'm not on "vacation" (more like "Minimal Work Mode") until the last two months of the year so I'll still be doing my usual videos and such! ;)
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg