VOGONS


First post, by Masamune

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I've carefully followed all steps in the glidos guide, and it just crashes to desktop.

I've got Win2k and a 9800pro.

I seem to be getting the error: "src\screen.cpp<397>: Standard video mode failed"

Although, it's the same when trying different resolutions. And it don't seem to be creating the 3dfx textures like it should.

On a related note, after messing with lots of different stuff. Glidos won't launch Blood anymore. It says "pipe creation failed" when starting glidos, and when launching, a message box pops up: "OS detection failed". I tried reinstalling it, but no luck.
Although this doesn't really matter atm, since it's not working anyway.. šŸ˜–

Reply 1 of 16, by Glidos

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I don't think Blood works under W2K. Its okay under XP and 98 but not 2K. At least there was one of the Glidos games that that is true of; I think it was Blood.

On the issue of not launching anymore: delete Program Files\Glidos and
reinstall.

Reply 2 of 16, by Guest

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Glidos wrote:

I don't think Blood works under W2K. Its okay under XP and 98 but not 2K. At least there was one of the Glidos games that that is true of; I think it was Blood.

On the issue of not launching anymore: delete Program Files\Glidos and
reinstall.

It works without sound or 3dfx, runs smooth and stable in 1024x768.

Anway, I'm going to try dual booting with another OS or something like that.. and then hopefully both audio and 3dfx will work. šŸ˜‰

Reply 3 of 16, by Masamune

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Now I installed Winxp to get it working.

And I have a question about how the texture converting works. When I fire up glidos, the game runs horribly slow, not anyone could call it playable. Let's put it this way, I actually had trouble getting out of the first coffin, because the game "warped" all the time.

But when I exit, I see the tx3dfx folder empty.. I was under the impression that it should start converting on the first launch. Or is it doing that while in-game? But it would still be strange that not a single texture had been converted.

Specs:
Xp-m @ 2,5ghz
Abit nf7-s v2.0
1024mb corsair ram
128mb 9800pro

Reply 4 of 16, by Glidos

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I've had Blood running under Glidos on an Athlon 800MHz and all silky smooth. You sure you aren't running into the software-OpenGL problem?

What does "warped" mean?

Reply 5 of 16, by Masamune

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Glidos wrote:

I've had Blood running under Glidos on an Athlon 800MHz and all silky smooth. You sure you aren't running into the software-OpenGL problem?

What does "warped" mean?

Warped is that I get teleported to a spot when I try walking normally.. In other words, extreme lagg. The glidos animation only runs smoothly when looking right into a wall.. If I try looking elsewhere, everything basicely stops.

What's this software-opengl problem? I can see that it's smoothed, no more pixels.

But regarding the texture converting, when is this supposed to happen?

Also, I plan on buying Glidos once I get it working like it should.

Reply 6 of 16, by Kaminari

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'Software OpenGL' means that you get no hardware acceleration, hence the slowness of the game. That's a possible explanation. Which ATI driver are you using?

Reply 7 of 16, by Masamune

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Kaminari wrote:

'Software OpenGL' means that you get no hardware acceleration, hence the slowness of the game. That's a possible explanation. Which ATI driver are you using?

I'm currently using Omega 4.8.

EDIT: So what version is recommended? I'm so unfortunate to have isdn, so I would prefer a tip before downloading.

Reply 8 of 16, by Glidos

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What "texture converting"? Blood is unusal in not sending complete triangles to Glide. It builds them in lots of little one-pixel lines. Glidos collects those and sticks out a single triangle. This has to be done on the fly. In my experience the process increases frame rate.

Reply 9 of 16, by Masamune

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Glidos wrote:

What "texture converting"? Blood is unusal in not sending complete triangles to Glide. It builds them in lots of little one-pixel lines. Glidos collects those and sticks out a single triangle. This has to be done on the fly. In my experience the process increases frame rate.

My bad, I was under the impression that that they needed to be converted, since I read the 3dfxreadme:

You only need to convert the textures the first time you run the program, and if you want to recreate
them, delete the "tx3dfx" and animxxxx directories
which contain all the .3df files.

I just thought there was something wrong since those folders wasn't filled with textures..

Anyway, what catalyst driver version is comfirmed to at least work with Glidos?

The only old driver I have atm, is the one that came with my card. And that driver doesn't support XT cards, so I can't install it. (flashed my pro to xt).

Reply 10 of 16, by Snover

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When I see words like "flashed my pro to xt" I just grown loudly and smack myself in the face. It's not an XT for a reason, don't try to pretend it is and things might work properly. >.<

Yes, it’s my fault.

Reply 11 of 16, by Masamune

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That doesn't mean it's the reason, haven't had a single problem in anything else.. So what makes Glidos so different?

And after all, I do have a r360 (xt) core.

Reply 12 of 16, by Glidos

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I haven't tried Blood since I've had my XT. I'll try to give it a go soon.

Reply 13 of 16, by Masamune

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Glidos wrote:

I haven't tried Blood since I've had my XT. I'll try to give it a go soon.

That would be nice.

I just got a new HD, so I haven't gotten around to installing Winxp again. But when I do I got the oldest catalyst that supports XT ready, 3.8. And also I'm gonna try the special opengl driver included with the newest Omega.

Reply 14 of 16, by Glidos

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Ah yes. Blood makes heavy use of palette changes, so it runs like a dog on ATI cards. You can edit OpenGLid.ini and enable IgnorePaletteChanges, but then it doesn't look so good.

My having an ATI card now might mean this gets sorted, though.

Reply 15 of 16, by Masamune

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Glidos wrote:

Ah yes. Blood makes heavy use of palette changes, so it runs like a dog on ATI cards. You can edit OpenGLid.ini and enable IgnorePaletteChanges, but then it doesn't look so good.

My having an ATI card now might mean this gets sorted, though.

Good to hear I'm not the only one with the problem.
I can't wait for your fix, then you'll get my 10$.. šŸ˜‰

Reply 16 of 16, by Glidos

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Not really a fix. It entails finding a way to work around ATI not supporting paletted textures