First post, by F2bnp
- Rank
- l33t
Atlantis: The Lost Tales is an old favorite of mine and I've been wanting to return to it recently. While not a 3D Accelerated game, the game's initial release will not work with graphics cards from 1998 and onwards, like the Voodoo Banshee, producing a garbled image, not unlike Little Big Adventure 2.
There was a (fan-made?) patch released around that time that fixed this issue, however it introduced some graphic glitches like characters without pupils, beard or with fused apparel. I've built a system with an old enough graphics card to play the original version properly and a fast enough CPU to not run into any timing issues (the game lacks a frame limiter).
The issue here is that the game comes on 4CDs and there's a lot of disc reading and some disc swapping which I'd like to avoid. Daemon Tools is less than ideal, since the game cannot ALT-TAB to the Desktop, so swapping discs is rather hard. I found a NO-CD patch that works with the patched exe, but it uses an MD5 algorithm to match hashes and determine whether or not it is patching the correct executable. Unfortunately, this isn't ideal, I'd love to remove the CD-Check from the original, un-patched version. The developer of this patch was kind enough to include the source code in C and I managed to remove the MD5 check, but the produced executable will not run, so I'm missing something.
I only know some basic programming and I can read and understand small and basic code, however this is just a little out of my league and I'd love it if someone could help me out and figure out what the No-CD patch does exactly. I've attached a zip file which includes the original, unaltered executable, the VoodooBanshee/V3 patch and the No-CD patch. Any help is appreciated.
I should note that I own a boxed copy of the game and do not endorse warez in any way. This is not a warez discussion, it's about providing the finest possible experience.