Tiger433 wrote:You can see how look that game on GoG. That DOS game is good to look at perfomance of processors because has max resolution 1024x768 and for that need a min 700-800 mhz to run smooth.
I'll keep an eye out for a special. Might do a Tweak Guide, but I'm sure they have cycle speed set to max, which should take care of things.
Anyway guys, I have a new video!
Incoming Gameplay Windows 98 Aureal Vortex A3D
This game is a pain to play on modern machines. There are graphics issues with Nvidia and AMD. Nvidia cards at least work, but the graphics end up worse than on original hardware. So I put together a system for this game and recorded some gameplay!
The PC is an AMD K6-III+ 400 MHz, 128 MB RAM, a Matrox G550 DVI graphics card and a Diamond Monster MX300 sound card. Played at 1024 x 768 with A3D surround over headphones.
To get the most out of this video you need to use headphones. Disable any audio post processing, such as CMSS-3D or SBX.
I'm playing with a joystick, it's the Thrustmaster T.16000M. Captured from the DVI output.
The game is quite cool. Mouse and keyboard controls I found quite average, best for was AWSD keys + USB joystick. The game feels looooooooong. Lots of levels, but with enough changes to keep it interesting. I believe to finish the game you would need to practice it quite a bit. There is a function to save, which I should have made use off. I guess you keep saving until you die, and then just re-try from that save point.
Graphics are a feast IMO. So colourful, bright, lots of animations. There is a scene with you protecting an airfield and transport planes taking off, quite a sight.
A3D over headphone sound is amazing. It seems to use that same helicopter sound features in the A3D demo. You can clearly hear it hover around behind you in the first stage. Great stuff.