VOGONS


Reply 20 of 50, by szo

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Putas wrote:

Viewtop 3D Vulcan without extra memory and A-Trend Helios 3D 6 MB - strange that the A-Trend seems slower.

Thanks. So both are AT3D models. I wonder if there is someone out there with a Macronix chipset board

But Rush is not such speedster, timedemo framerates with Vulcan: 320x240 - 21.5 400x300 - 19 -rendered into 400x300 space in […]
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But Rush is not such speedster, timedemo framerates with Vulcan:
320x240 - 21.5
400x300 - 19 -rendered into 400x300 space inside 640x480?
512x384 - 16.4 - still not whole screen?
640x480 - 12.8 - this should not work with 2 MB, are you using software z-buffer?

What I heard was Rush being a bad performer, so this confirms it. Do you have a chance of comparing to windows numbers?
As for that whole screen issue, I don't know. We are using the open source glide3 and Mesa-5.0.2 libgl. (And I believe windows drivers would behave.)

Reply 21 of 50, by Putas

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Regular Quake 2 is about 10% faster at high resolutions, but scales well and can get up to 40 fps at 320x240.
Gl_ext_multitexture ability was detected correctly- disabled. Pointparameters I did not notice, but changing it had no effect, just like ztrick.

Reply 22 of 50, by Maraakate

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Is regular Quake2 using the 3dfx minigl driver or the default opengl?

Reply 23 of 50, by Putas

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I chose 3dfx minigl for this.
Tried that MTRRLFBE.EXE LFB WC, gives load error: no DPMI

Reply 24 of 50, by Maraakate

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Are you running this inside windows 9x dos box?! But yes, 3dfx minigl will always be faster, try comapring to regular opengl if your driver allows it (voodoo 1 and 2 won't)

Reply 25 of 50, by Putas

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I run yours under DOS. Rush can use both, the minigl is even bit slower than ICD.

Reply 26 of 50, by Maraakate

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That's interesting the minigl driver should be much faster.

Reply 27 of 50, by Maraakate

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but yes, put MTRRLFBE.EXE in the same directory as quake 2 because it needs CWSDPMI.EXE to load.

Reply 28 of 50, by Putas

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Maraakate wrote:

That's interesting the minigl driver should be much faster.

It can be with weak computer.

Maraakate wrote:

but yes, put MTRRLFBE.EXE in the same directory as quake 2 because it needs CWSDPMI.EXE to load.

I see, it helped: 29 fps 320x240, 14,2 at 640x480 - you matched windows performance at this resolution.

Reply 29 of 50, by Maraakate

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What did you get at 320x240 in Windows?

I guess we should add a note about using this utility or expect poor performance.

Reply 31 of 50, by Maraakate

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Probably because of the library overhead. My P1 200 can barely do it on a voodoo 2. A pentium 2 with a voodoo 3 or anything faster will be much better.

Reply 32 of 50, by Maraakate

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I also noticed the card really needs LFB write combing with MTRR's set to get comparable windows speeds and Pentium 1 does not support this but maybe windows has some trick in their drivers to set it up on such a computer.

Reply 34 of 50, by Maraakate

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And for the record... even in windows I only get about 30fps in timedemo of demo1 with a voodoo 2. So it's basically unplayable at that point unless you tweak cvars to severely reduce texture size and everything else, basically making it look like a smeary piece of shit which defeats the whole purpose of the 3d acceleration aspect imo.

Reply 35 of 50, by Maraakate

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And to verify otherwise. with MTRRLFBE.EXE on my Pentium 3 in DOS @ 640x480 on timedemo demo1 I get 112.8fps. In windows it's 119.4fps. So the speeds are relatively close if your chipset allows this to be set.

EDIT: Forgot to mention that was Quake 1, sorry!

Reply 36 of 50, by Maraakate

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Also, I never knew how terrible the rush cards really were, take a look at this old review:

http://vintage3d.org/3dfx2.php

Whatever it was tested on it was slower than a voodoo 1 with Quake 2 and likewise got ~15fps in timedemo demo1! It doesn't mention the CPU setup or anything else, but I'd imagine it was some kind of Pentium 1 setup.

Reply 37 of 50, by Putas

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Specs are here. It is not that old, think I started in 2011.

Reply 39 of 50, by amadeus777999

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Awesome work!

Tested the software only version and got...
Dos(exited from Win98) - using "MTRRLFBE LFB -WC"
31.5 fps on timedemo1 @ 1280x1024
and
103.0 fps on timedemo1 @ 640x 480
-in Dos(exited from Win98) - 'mtrrlfbe LFB -WC'.

Win98(Dos'd and -nosound)
57.1 fps on timedemo1 @1280x1024 (~183%)
155.0 fps on timedemo1 @ 640x 480 (~ 150%)