First post, by Maraakate
- Rank
- Oldbie
After the fun with Q2DOS and using fxMesa to get 3DFX support working I went ahead and ported QDOS and QWDOS (http://dk.toastednet.org/QDOS) to use it as well. I then proceded to port FitzQuake for even more fun 😈
It's been slightly tweaked for BSP2/PSB2 support and fence textures. This means that Rubicon Rumble Pack and other huge mods will play properly.
I'm not bothering to reimplement 8-bit textures as you really need at least a Pentium 3 and Voodoo 3 (really should be using a V5 5500 IMO) for this port if you're planning to play the larger mods.
Binaries: https://bitbucket.org/maraakate/fitzquake-dos … Z_EXE_LATEST.7Z
Source: https://bitbucket.org/maraakate/fitzquake-dos/
I should mention that all of my Quake DOS projects also included the MPXPLAY library for PCI sound card support. This includes Intel HD audio and some other soundcards. Start the game with the -hda parameter to enable it. It's hit or miss if it works, but if it works in MPXPLAY it's very likely it will work in my ports. So if some of you out there are on some crazy fast modern machines with later generation PCI Voodoo cards I'd love to hear if it works for you, and how fast it is.
Wav and OGG music streaming from QDOS are also imported, as well as WATTCP so you can play it online.
I'm not including any screenshots because it looks the same as FitzQuake. However, do be sure that R_skyalpha is off or you will have severe slow downs in maps (on a Voodoo 3 anyways, untested on my Voodoo 5).