... (I know that SC2 is a pathological case for rendering glitches&bugs, but maybe it can give you much more insight in the inner workings 😁 )
Question of viewpoint. 😁
Splinter Cells are very good test cases because they create and use tons of DX8 shaders. I was worrying about how to test my implementation and now I have my gruel... 😀
I'd rather say native support of old shader stuff seems to be a pathological case.
I've already fixed video playback, funky colors in SC1, the water and nightvisions in SC2.
Doing sg with the shadow and performance are left.
I got X-Wing from the current Steam sale and noticed a DDraw bug. If you go to the menu by pressing Esc and then return to the game, part of the screen (mostly cockpit and hud) becomes solid black. This happens in D3D and software mode and with both 2.45 and the current WIP. The issue is not present when running the game natively.
Is it only with the Steam version?
BTW, I suggest you to not use any packers for dll files. It slows down starting application a bit, also antivirus programs often don't like packed dll and exe files. I think that 7z archive is good enough for distribution of the dgVoodoo 😀 I think that the result 7z archive will be even smaller with the original unpacked dll files.
Unfortunately AV is shouting to dgVoodoo without compression too because the dlls are linked without VS crt, I tried it. 🙁
The Longest Journey seems to suffer from a minor regression: in the main menu if you mouse over elements there will be some corruption when the cursor changes.
Could you send a screenshot plz? I tried it quickly yesterday but didn't notice any corruption.