First post, by ael1964
I have a problem with Need For Speed SE 1996 by EA.With 13000 cycles is very slow on my XP 2400+,1 GB RAM and Geforce 5700.Other games are running normal on 13000 cycles.
Give back our child memories....!DOS games for ever!
I have a problem with Need For Speed SE 1996 by EA.With 13000 cycles is very slow on my XP 2400+,1 GB RAM and Geforce 5700.Other games are running normal on 13000 cycles.
Give back our child memories....!DOS games for ever!
That game uses a very complex software 3D engine, so yes, it will be slow.
Yes, it’s my fault.
how did you get it running?? I can install it without problems, sound and video tests are fine. But when i try to start it it seems it is loading but after a few seconds it returns to command prompt without an error message. 🙁
Any hints?
wrote:That game uses a very complex software 3D engine, so yes, it will be slow.
Agreed. Back in the day you needed a high-end 486 to run this game, for SVGA and all the graphical details a Pentium 100 was the minimum requirement.
wrote:But when i try to start it it seems it is loading but after a few seconds it returns to command prompt without an error message.
I remember getting this behaviour when I had an EMS driver loaded, did you try to set "EMS=false" in your dosbox.conf?
BTW, my NFS SE CD also contains a Windows/DirectX version. Maybe it would make more sense to try that one instead.
my CD also contains windows /DX2 version. But i can't install it. Seems DirectX 2 can not be installed on Windows XP.
Setting EMS to false also didn't help. Also modifying XMS setting didn't have an effect.
edit: i tried to install it without installing directx2 first, but the installer is terribly slow and the sound stutters and is distorted.
*BUMP*
does anyone have an idea how to fix this?
i was able to start the game after i disabled sound and videos in the installation. But it still runs terribly slow... on a 2 GHz machine... can't be!!
I also tried activating the compatibility mode for the executable but it didn't have any effect
Yes, that can be. My Athlon64 3700+ is almost, but not completely, able to play anything thrown at it. 3D-Games are the most demanding, so a 2GHz machine is indeed too slow.
Now for the bright part: Did you already read the performance tuning tips in the DOSBox wiki? Your box should be able to get more than 15000 cycles --- if you use a recent CVS build, you should be able to get 30000 cycles, +/- a few thousand.
wrote:That game uses a very complex software 3D engine, so yes, it will be slow.
Its still funny to read things like that, when taken out of context. 😁
wrote:Now for the bright part: Did you already read the performance tuning tips in the DOSBox wiki? Your box should be able to get more than 15000 cycles --- if you use a recent CVS build, you should be able to get 30000 cycles, +/- a few thousand.
That's with the normal or dynamic core 😳 If it's the normal one, whoa! 😳
I can't really test the most recent CVS myself, as my mobo decided to die on me after 4 years. So I'm currently sitting with a 233MHz comp, so I have no need for DOSBox 😁
dynamic, of course. wd has done some nice optimizations especially for this type of 3d game.