First post, by bytesaber
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From the perspective of the Vendors, was there actually a DOS 6.22 era of 3D accellerated gaming? My question is mainly motivated from working with Tomb Raider 1, in DOS 6.22 on Voodoo1 and Voodoo2 hardware. The real heart felt question I would ask is, "What era of nostalgic gaming memories am I trying to produce, by builing a pure MS-DOS 3D gaming system?" I am starting to question if such a thing existed from a Vendors perspective. I am starting to wonder if getting these things working in DOS 6.22 is more of a hack by users, and not a solution provided by vendors.
I know that we can run many Voodoo1, S3, etc... games in pure MS-DOS with no troubles. But when I think of the release dates of certain patches and release dates of certain video cards, they seem to come after the Windows 95 release date. Is it arguable that the Tomb Raider 1 patches are in the same "spirit" as GliDOS, DOSBox (with Glide support), and NGlide? As in, projects to get old game data working in a 3D enviornment on a newer system. Should I conclude that Tomb Raider 1 patches "just happen" to work in DOS 6.22, or were they really meant for DOS 6.22? Is it possible that they were really written with the assumption that they'd be executed by users of Windows 95 instead? Does this explain why they work perfectly fine in Win9x? The Voodoo 1 came out after Windows 95 and included drivers for Windows. Just a thought as to "What nostalgic era am I trying to re-create by getting all these 3D games working in DOS 6.22 ?"